Owner's Manual - Sega Retro

Copy and paste this link to your website, so they can see this document directly without any plugins.



Keywords

FIG., will, TEST, ASSY, that, with, from, When, Test, screen, LIST, CABINET, Button, Remove, front, NOTE, DESCRIPTION , PART NO. , ITEM NO. , game, SERVICE, BUTTON, 201 , when, this, wire, 101 , type, EXIT, Mode

Transcript

OWNER'S MANUAL
IMPORTANT
•  Before using this product, read this manual carefully to understand the
contents herein stated.
•  After reading this manual, be sure to keep it near the product or in a
convenient place for easy reference when necessary.
O
W
N
ER
'S M
AN
U
AL
2SPIC
Y
420-7031-01
Nissay Aroma Building, 5-37-1, Kamata, Ohta-ku, Tokyo 144-8721, Japan
Phone: +81-3-5480-6582 Facsimile: +81-3-5480-6584
© SEGA
420-7031-01
1ST PRINTING
TA
B
LE O
F C
O
N
TEN
TS

TABLE OF CONTENTS
E0-0703 420-7031-01
BEFORE USING THE PRODUCT, BE SURE TO READ THE FOLLOWING:
TABLE OF CONTENTS ....................................................................................... 
INTRODUCTION ................................................................................................ 
1 HANDLING PRECAUTIONS ......................................................................... 1
2 PRECAUTIONS REGARDING INSTALLATION LOCATION ........................ 4
2-1 LIMITATIONS OF USAGE ................................................................................................4
2-2 OPERATION AREA ..........................................................................................................6
3 PRECAUTIONS REGARDING PRODUCT OPERATION ............................. 7
3-1 BEFORE OPERATION ....................................................................................................7
3-2 DURING OPERATION (PAYING ATTENTION TO CUSTOMERS) ..................................9
4 PART DESCRIPTIONS ................................................................................ 10
5 ACCESSORIES ........................................................................................... 11
6 ASSEMBLY AND INSTALLATION .............................................................. 13
7 PRECAUTIONS WHEN MOVING THE MACHINE ...................................... 37
8 GAME DESCRIPTION ................................................................................. 39
9 EXPLANATION OF TEST AND DATA DISPLAY......................................... 52
9-1 SWITCH UNIT AND COIN METER ................................................................................54
9-2 SYSTEM TEST MODE ...................................................................................................55
9-3 GAME TEST MODE .......................................................................................................56
10 CONTROL UNIT (GUN) ............................................................................... 67
11 MONITOR (LCD DISPLAY) ......................................................................... 72
11-1 SAFETY PRECAUTIONS WHEN HANDLING THE MONITOR ...................................72
11-2 CLEANING THE SCREEN SURFACE .........................................................................73
11-3 ADJUSTMENT METHOD .............................................................................................74
12 COIN SELECTOR ........................................................................................ 77
13 FLUORESCENT LAMP REPLACEMENT ................................................... 79
14 PERIODIC INSPECTION ............................................................................. 82
15 TROUBLESHOOTING ................................................................................. 84
15-1 TROUBLESHOOTING TABLE .....................................................................................84
15-2 FUSE REPLACEMENT ................................................................................................86
15-3 ERROR DISPLAY ........................................................................................................87
ii TA
B
LE O
F C
O
N
TEN
TS
16 GAME BOARD ............................................................................................ 91
16-1 REMOVING THE LINDBERGH RED ...........................................................................92
16-2 COMPOSITION OF THE GAME BOARD ....................................................................94
17 DESIGN-RELATED PARTS ......................................................................... 95
18 PARTS LIST ................................................................................................. 96
19 WIRE COLOR CODE TABLE .................................................................... 142
20 WIRING DIAGRAM .................................................................................... 143
TA
B
LE O
F C
O
N
TEN
TS

INTRODUCTION
This manual is intended to provide detailed descriptions together with all the necessary information covering the
general operation of electronic assemblies, electro-mechanicals, servicing control, spare parts, etc. for the product,
"2SPICY."
This manual is intended for the owners, personnel and managers in charge of operation of the product.
Operate the product after carefully reading and sufficiently understanding the instructions.
In the unlikely event that the product does not function correctly, DO NOT allow anyone other than a technician
to touch the internal system. Turn off the power to the machine, making sure to unplug the electrical cord from the
outlet, and contact the office listed below or the point of purchase for this product.
Use of this product is unlikely to cause physical injuries or damage to property. However, points that require special
attention are indicated by bold text, the word "IMPORTANT" and the symbol below.
Indicates important information that, if ignored, may result in the mishandling of
the product and cause faulty operation or damage to the product.
Sega Amusements U.S.A., Inc.
800 Arthur Avenue, Elk Grove Village, IL 60007-5215, U.S.A.
TEL: 1-847-364-9787
TOLL FREE: 1-888-877-2669
FAX: 1-847-427-1065
SEGA AMUSEMENTS EUROPE, LTD.
Suite 3a, Oaks House 12-22, West Street, Epsom, Surrey, KT18 7RG, United Kingdom
Telephone: +44 (0) 1372 731820 Facsimile: +44 (0) 1372 731849
e-mail: mailbox@sega.co.uk http://www.sega-amusements.co.uk
SPECIFICATIONS
Installation space:
Width: 865.5 mm (34.1 in.)
Depth: 1,664 mm (65.5 in.)
1,290 mm (50.8 in.)
Height: 2,176 mm (85.7 in.)
Weight: Front Cabinet: 128 kg (282.2 lbs) (Including billboard)
Rear Cabinet: 63 kg (138.9 lbs) (Including pedal unit)
Power, maximum current: 470 W, 2.7 A (AC 220 V, 50 Hz Area)
440 W, 2.6 A (AC 220 V, 60 Hz Area)
470 W, 2.6 A (AC 240 V, 50 Hz Area)
Power, current: 445 W, 5.18 A, (Max.) (AC 110 V, 60 Hz; Taiwan)
343 W, 4.05 A, (Min.) (AC 110 V, 60 Hz; Taiwan)
Monitor: 32 Type LCD Monitor
NOTE: The contents herein described are subject to change without notice.
v IN
TR
O
D
U
C
TIO
N
Definition of ‘Site Maintenance Personnel or Other Qualified Individuals’
Parts replacement, maintenance inspections and troubleshooting should be carried out by site maintenance personnel
or other qualified professionals. This manual includes directions for potentially dangerous procedures which should
only be carried out by professionals with the appropriate specialized knowledge.
The site maintenance personnel or other qualified professionals mentioned in this manual are defined as follows:
Site maintenance personnel:
Individuals with experience in maintaining amusement equipment, vending machines, etc., working under the
supervision of the owner/operator of this product to maintain machines within amusement facilities or similar
premises by carrying out everyday procedures such as assembly, maintenance inspections, and replacement of units/
expendable parts.
Activities to be carried out by site maintenance personnel:
Amusement equipment/vending machine assembly, maintenance inspection and replacement of units/expendable
parts.
Other qualified professionals:
Persons employed by amusement equipment manufacturers, or involved in design, production, testing or
maintenance of amusement equipment. The individual should have either graduated from technical school or hold
similar qualifications in electrical/electronics/mechanical engineering.
Activities to be carried out by other qualified professionals:
Amusement equipment/vending machine assembly, repair/adjustment of electrical/electronic/mechanical parts.
Procedures not described in this manual or marked as 'to be carried out by site
maintenance personnel or other qualified professionals' should not be carried
out by personnel without the necessary skill or technology. Work carried out by
unqualified persons may cause serious accidents, including electrocution.
H
A
N
D
LIN
G
PR
EC
A
U
TIO
N
S


HANDLING PRECAUTIONS
When installing or inspecting the machine, be very careful of the following points and pay attention to ensure that
the player can enjoy the game safely.
Non-compliance with the following points or inappropriate handling running counter to the cautionary matters
herein stated can cause personal injury or damage to the machine.
• Before performing work, be sure to turn the power off. Performing the work
without turning the power off can cause an electric shock or short circuit. In the
case work should be performed in the status of power on, this manual always
states to that effect.
• To avoid an electric shock or short circuit, do not plug in or unplug quickly.
• To avoid an electric shock, do not plug in or unplug with a wet hand.
• Do not expose power cords or earth wires on the surface, (floor, passage,
etc.). If exposed, the power cords and earth wires are susceptible to damage.
Damaged cords and wires can cause an electric shock or short circuit.
• To avoid causing a fire or an electric shock, do not put things on or damage the
power cords.
• When or after installing the product, do not unnecessarily pull the power cord. If
damaged, the power cord can cause a fire or an electric shock.
• In case the power cord is damaged, ask for a replacement through where the
product was purchased from or the office herein stated. Using the cord as is
damaged can cause fire, an electric shock or leakage.
• Be sure to perform grounding appropriately. Inappropriate grounding can
cause an electric shock.
• Be sure to use fuses meeting the specified rating. Using fuses exceeding the
specified rating can cause a fire or an electric shock.
• Be sure that connections such as IC BD are made properly. Insufficient insertion
can cause an electric shock.
• Specification changes, removal of equipment, conversion and/or addition, not
designated by SEGA are not permitted.
- Failure to observe this may cause a fire or an electric shock. Non-compliance
with this instruction can have a bad influence upon physical conditions of the
players or the onlookers, or result in injury during play.
- SEGA shall not be held responsible for damage, compensation for damage to
a third party, caused by specification changes not designated by SEGA.
• If work or parts replacement not indicated in this manual is carried out, an
accident may occur. If it is necessary to carry out work not indicated in this
manual, be sure to have it done by the office indicated in this manual or by the
point of purchase. Also, please inquire regarding details of the work involved.
• Be sure to perform periodic maintenance inspections herein stated.


H
A
N
D
LIN
G
PR
EC
A
U
TIO
N
S

• For the IC board circuit inspections, only the logic tester is allowed. The use of a
multiple-purpose tester is not permitted, so be careful in this regard.
• Static electricity from your body may damage some electronics devices on the
IC board. Before handling the IC board, touch a grounded metallic surface so
that the static electricity can be discharged.
• Do not turn the power on and off continuously. Repeatedly turning the power on
and off may cause product malfunction or parts damage.
• Some parts are not designed and manufactured specifically for this game
machine. The manufacturers may discontinue, or change the specifications of
such general-purpose parts. If this is the case, SEGA cannot repair or replace a
failed game machine whether or not a warranty period has expired.
H
A
N
D
LIN
G
PR
EC
A
U
TIO
N
S


CONCERNING THE STICKER DISPLAY
This SEGA product has stickers attached describing
the product manufacture No. (Serial No.) and Electrical
Specifications. It also has a Sticker describing where to
contact for repair and for purchasing parts.
When inquiring about or asking for repairs, mention
the Serial No. and Name of Machine indicated on
the Sticker. The Serial Number indicates the product
register. Identical machines could have different
parts depending on the date of production. Also,
improvements and modifications might have been made
after the publication of this manual. In order to ensure
you order the correct parts, mention the Serial No. when
contacting the applicable places.
CONCERNING WARNING DISPLAYS
This SEGA product has warning displays on stickers,
labels and/or printed instructions adhered/attached to or
incorporated in the places where a potentially hazardous
situation could arise. The warning displays are intended
for accident prevention for customers and for avoiding
hazardous situations relating to maintenance and
servicing work. Some portions of the cabinet contain
high voltage and may cause accidents if touched. When
performing maintenance, be very careful of the warning
displays. It is especially important that any complex
repair and replacement work not mentioned herein
should be performed by those technical personnel who
have knowledge of electricity and technical expertise.
In order to prevent accidents, caution any customer
ignoring the warnings to cease and desist immediately.
440-CS0323-EG
440-WS0164-EG
Serial No. Display
Electrical Specifications Display
Serial No. Display
440-WS0300-EG
440-WS0300-EG
440-CS0186-EG
440-WS0165-EG
440-WS0165-EG
440-WS0002XEG
440-WS0281-EG

PR
EC
A
U
TIO
N
S R
EG
A
R
D
IN
G
IN
STA
LLATIO
N
LO
C
ATIO
N

PRECAUTIONS REGARDING INSTALLATION LOCATION
This product is an indoor game machine. Do not install it outside. Even indoors,
avoid installing in places mentioned below so as not to cause a fire, electric
shock, injury and/or malfunction.
- Places subject to rain or water leakage, or places subject to high humidity in the
proximity of an indoor swimming pool and/or shower, etc.
- Places subject to direct sunlight, or places subject to high temperatures in the
proximity of heating units, etc.
- Places filled with inflammable gas or vicinity of highly inflammable/volatile
chemicals or hazardous matter.
- Dusty places.
- Sloped surfaces.
- Places subject to any type of violent impact.
- Vicinity of anti-disaster facilities such as fire exits and fire extinguishers.
- Areas where the temperature exceeds the applicable temperature (ambient
temperature) range of 5 to 30 degrees centigrade.
• Be sure to check the Electrical Specifications. Ensure that this product
is compatible with the location's power supply, voltage, and frequency
requirements. A plate describing Electrical Specifications is attached to the
product. Non-compliance with the Electrical Specifications can cause a fire
and electric shock.
• This product requires a breaker and earth mechanism as part of the location
facilities. Using the product without these can cause a fire and electric shock.
• Ensure that the indoor wiring for the power supply is rated at 15 A or higher (AC
single phase 100 V ~ 120 V area), and 7 A or higher (AC 220 V ~ 240 V area).
Non-compliance with the Electrical Specifications can cause a fire and electric
shock.
• Be sure to use an independent power supply equipped with an earth leakage
breaker. Using a power supply without an earth leakage breaker can cause an
outbreak of fire if a power surge occurs.
• Putting many loads on one electrical outlet can cause generation of heat and a
fire resulting from overload.
• When using an extension cord, ensure that the cord is rated at 15 A or higher (AC
100 V ~ 120 V area) and 7 A or higher (AC 220 V ~ 240 V area). Using a cord
rated lower than the specified rating can cause a fire and electric shock.

- LIMITATIONS OF USAGE
PR
EC
A
U
TIO
N
S R
EG
A
R
D
IN
G
IN
STA
LLATIO
N
LO
C
ATIO
N


PRECAUTIONS REGARDING INSTALLATION LOCATION Electricity Consumption:
MAX. 2.7 A (AC 220 V, 50 Hz)
MAX. 2.6 A (AC 220 V, 60 Hz)
MAX. 2.6 A (AC 240 V, 50 Hz)
MAX. 5.18 A (AC 110 V, 60 Hz)

PR
EC
A
U
TIO
N
S R
EG
A
R
D
IN
G
IN
STA
LLATIO
N
LO
C
ATIO
N

• For the operation of this machine, secure a minimum area of 1.5 m (4.9 ft) [W]
x 2.4 m (7.9 ft) [D]. The dimensions of the base periphery are established in
consideration of ventilation, maintenance and customer passage. And if they
fall and hit their head, there could be a very serious injury. Be sure to always
secure enough space as prescribed in this manual.
• Be sure to provide sufficient space specified in this manual. Do not allow objects
to block the ventilation ports. It can cause generation of heat and a fire.
• SEGA shall not be held responsible for damage or compensation for damage to
a third party, resulting from the failure to observe this instruction.
- OPERATION AREA
In order to transport the machine into a building, the minimum necessary
dimensions of the opening (of doors, etc.) are 0.8 m (2.7 ft) [W] and 1.8 m (5.9 ft) [H].
350 350 350 300 350
1500
2600
60
0
24
02
.4
24
02
.4
60
0
40
0
15
0
40
0
15
0
FIG. 2-2b
(Ref.) Recommended installation dimensions for two
units used for competitive play
FIG. 2-2a
Recommended installation
dimensions
PR
EC
A
U
TIO
N
S R
EG
A
R
D
IN
G
PR
O
D
U
C
T O
PER
ATIO
N


In order to avoid accidents, check the following before starting the operation:
• To ensure maximum safety for the players and the customers, ensure that where
the product is operated has sufficient lighting to allow any warnings to be read.
Operation under insufficient lighting can cause bodily contact with each other,
hitting accident, and/or trouble between customers.
• Be sure to perform appropriate adjustment of the monitor (projector). For
operation of this machine, do not leave monitor's flickering or deviation as
is. Failure to observe this can have a bad influence upon the players' or the
customers' physical conditions.
• It is suggested to ensure a space allowing the players who feel sick while
playing the game to take a rest.
• Check if all of the adjusters are in
contact with the surface. If they
are not, the cabinet can move
and cause an accident.
• Do not put any heavy item on this product. Placing any heavy item on the
product can cause a falling down accident or parts damage.
• Do not climb on the product. Climbing on the product can cause falling down
accidents. To check the top portion of the product, use a step ladder.
• To avoid electric shock, check to see if door & cover parts are damaged or
omitted.
• To avoid electric shock, short circuit and/or parts damage, do not put the
following items on or in the periphery of the product.
Flower vases, flowerpots, cups, water tanks, cosmetics, and receptacles/
containers/vessels containing chemicals and water.
- BEFORE OPERATION
Ensure that all the adjusters are
in contact with the floor.
PRECAUTIONS REGARDING PRODUCT OPERATION
To avoid injury and trouble, be sure to pay attention to the behavior of visitors and players.

PR
EC
A
U
TIO
N
S R
EG
A
R
D
IN
G
PR
O
D
U
C
T O
PER
ATIO
N

• To avoid injury, be sure to provide sufficient space by considering the potentially
crowded situation at the installation location. Insufficient installation space can
cause contact, collisions, and/or trouble between customers.
• Every day when cleaning the gun, inspect the gun and make sure that there
are no scratches or cracks in the surface, and that the fastening screws are not
loose. If the game is played with scratches, cracks or loose screws, it can cause
injuries to the player or to people nearby.
Ensure that all connecting wires are
not damaged.
Ensure that the screws are not loose and are all present.
Ensure that the casing is free of
scratches and cracks.
Ensure that the trigger is
functioning properly.
• Players directly hold the controller with their bare hands so it is recommended
that wet towels (paper towels) be provided.
• Placing the LCD monitor near halogen lamps or other types of light fixtures
which emit strong light may cause a malfunction. Make sure to install the
monitor at a reasonable distance from such sources of light.
PR
EC
A
U
TIO
N
S R
EG
A
R
D
IN
G
PR
O
D
U
C
T O
PER
ATIO
N


To avoid injury and trouble, be sure to pay attention to the behavior of visitors and players.
• For safety reasons, do not allow any of the following people to play the game.
- Those who need assistance such as the use of apparatus when walking.
- Those who have high blood pressure or a heart problem.
- Those who have experienced muscle convulsion or loss of consciousness
when playing video games, etc.
- Those who have neck or spinal cord problems.
- Those who are intoxicated or under the influence of drugs.
- Pregnant women.
- Those who are not in good health.
- Those who do not follow the attendant’s instructions.
- Those who cannot grasp the Control Unit securely because of immobility in
fingers, hands or arms.
- Persons who disregard the product's warning displays.
• Even players who have never been adversely affected by light stimulus might
experience dizziness or headache depending on their physical condition when
playing the game. Small children are especially likely to experience these
symptoms. Caution guardians of small children to keep watch on their children
during play.
• Instruct those who feel sick during play to have a medical examination.
• To avoid injury from falls and electric shocks due to spilled drinks, instruct the
player not to place heavy items or drinks on the product.
• To avoid electric shocks and short circuits, do not allow customers to put
hands and fingers or extraneous matter in the openings of the product or small
openings in or around the doors.
• To avoid falls and resulting injury, immediately stop the customer from leaning
against or climbing on the product, etc.
• To avoid electric shock and short circuit, do not allow customers to unplug the
power plug without a justifiable reason.
• Immediately stop such violent acts as hitting and kicking the product. Such
violent acts can cause parts damage or cause the cabinet to fall over, resulting
in injury.
• Instruct players to hold the gun securely while playing. If the gun is dropped, it
could cause injury to the player.
• Items such as large finger rings can cause injury to the fingers while playing.
Instruct players to remove all accessories that could cause an accident before
playing.
• Instruct players that a single gun is never to be held by two or more people
during play. Otherwise there could be dangerous contact or a collision.
- DURING OPERATION (PAYING ATTENTION TO CUSTOMERS)
0
PA
R
T D
ESC
R
IPTIO
N
S

PART DESCRIPTIONS
TUBE
REAR LID
AC UNIT
PEDAL
REAR CABINET
FRONT CABINET
BILLBOARD
CONTROL UNIT (GUN)

FIG. 4 Overall View
TABLE 4 Dimensions and Weights for Major Parts
ITEMS Width x Depth x Height Weight
BILLBOARD 865.5 mm (34.1 in) x 465 mm (18.3 in) x 455 mm (17.9 in) 12 kg (26.5 lb)
FRONT CABINET 820 mm (32.3 in) x 616 mm (24.3 in) x 1,732 mm (68.2 in) 116 kg (255.7 lb)
REAR CABINET 800 mm (31.5 in) x 370 mm (14.6 in) x 967 mm (38.1 in) 52 kg (114.6 lb)
PEDAL 622.5 mm (24.5 in) x 385.2 mm (15.2 in) x 86 mm (3.4 in) 11 kg (24.3 lb)
UPON COMPLETION
(recommended) 865.5 mm (34.1 in) x 1664 mm (65.5 in) x 2176 mm (85.7 in) 191 kg (421.1 lb)
A
C
C
ESSO
R
IES


ACCESSORIES
Confirm that the accessories listed in the table below are present when setting up the product.
Accessories marked “Spare” in the note column are consumable items but included as spares.
KEY MASTER
220-5793-2-A001 (2)
For opening/closing
the doors
LINDBERGH RED SERVICE MANUAL
420-7032-01 (1)
Explanation of built-in game board
DESCRIPTION: OWNER’S MANUAL
Part No. (Qty.): 420-7031-01 (1)
Note: This manual
Figures:
Parts not labeled with part numbers are as yet unregistered
or cannot be registered. Be sure to handle all parts with
care, as some parts are not available for purchase separately.
PLATE LEG
APA-0003 (4)
For Front Design Plate
installation, see chapter 6 [9].
STICKER 1P2P
APA-0004 (1)
For installation,
see chapter 6 [5].
NETWORK (LAN) CABLE
600-7269-0500 (1)
For network play, see chapter 6 [5].
MICROSWITCH
509-5080 (1)
Spare, see chapter 10.
FRONT DESIGN PLATE 1P, 2P
APA-0001 (1)
APA-0002 (1)
For installation, see chapter 6 [9].
KEY
(2)
For the rear cabinet’s
cashbox door
Located inside the service
door of the rear cabinet at
time of shipment
KEY
(2)
For the front cabinet’s
cashbox door
Located inside the service
door of the front cabinet
at time of shipment
FASTENER, WASHER
FAS-290045 (4)
280-6686-01 (4)
For Front Design Plate
installation, see chapter 6 [9].

TABLE 5a ACCESSORIES
FUSE 250 V, 200 mA
514-5143-200 (1)
Spare, see 15-3.
FUSE 250 V, 2 A
514-5143-2000 (1)
Spare, see 15-3.
HEAT SHRINKABLE TUBING
(SUMITUBE F D 20MM)
310-5029-D20 (2)
Spare, see chapter 10.

A
C
C
ESSO
R
IES

The parts listed in Table 5b are packaged separately, but they must always be attached when using the product. They
are attached while assembling and installing the product.
DVD WIRE FOR LINDBERGH RED (2 m)
605-0094-01 (1)
For software installation, see chapter 6 [8].
POWER CABLE
600-6729-01 (1)
600-6619-02 (1)
600-6618-01 (1)
For installation, see 6-4.
DVD KIT (1)
To order the DVD-ROM by itself, use the following
part number: 610-0726-0027: DVD SOFT APA.
STICKER 845-0002D-02
443-50002D-02 (1)
Board number sticker, see chapter 6 [6].
DVD-ROM (1)
CUSHION SPONGE
601-11137 (1)
protective material
DISC CASE
KEY CHIP (1)
NOTE: Use the (2 m) wire included with this product, and
not the (1 m) wire included with the DVD DRIVE kit.
TABLE 5b
TABLE 5c XKT-1515-01: DVD DRIVE KIT FOR LBG ENG
DVD WIRE
605-0094 (1)
For software installation.
NOTE: Do not use with this product.
SERVICE MANUAL
420-6923-01 (1)
DVD DRIVE
610-0719-01-91 (1)
For software installation,
see chapter 6 [8].
-000D-0
A
SSEM
B
LY A
N
D
IN
STA
LLATIO
N


• This work should be carried out by site maintenance personnel or other qualified
professionals. Work performed by non-technical personnel can cause a severe
accident such as electric shock. Failing to comply with this instruction can
cause a severe accident such as electric shock to the player during operation.
• Perform assembly work by following the procedure herein stated. Failure to
comply with the instructions can cause electric shock.
• Perform assembling as per this manual. Since this is a complex machine,
incorrect assembling can cause an electric shock, machine damage and/or
improper functioning as per specified performance.
• When assembling, more than one person is required. Depending on the
assembly work, there are some cases in which working by one person alone
can cause personal injury or parts damage.
• Ensure that connectors are properly connected. Improper connections can
cause electric shock.
• Be careful not to damage the wires. Damaged wires may cause electric shock
or short circuit or present a risk of fire.
• Do not carelessly push on the monitor. This could cause it to fall over.
• Provide sufficient space so that assembling can be performed. Performing
work in places with narrow space or low ceiling may cause an accident and
assembly work to be difficult.
• To perform work safely and avoid serious accident such as the cabinet falling
down, do not perform work in places where step-like grade differences, a ditch,
or slope exist.
• Do not use connectors other than those connected to and used by the game
board at the time of shipment. Do not connect wires to unused connectors. This
could cause the generation of heat or smoke, or a burnout.
ASSEMBLY AND INSTALLATION
• Wear appropriate work clothing so that work can be performed safely. Use
gloves and safety shoes to prevent accidents or injuries.
• When installing a wire protection cover over a floor, use a material shaped
so that no one passing by will stumble over it. Using a material that could be
stumbled over might lead to an accidental fall.
• Be careful in handling plastic parts. Be sure not to tighten screws or nuts
too tightly. If such parts are exposed to excessive loads or impact, they
might become damaged, resulting in fragments or cracks that could cause
accidental injury.

A
SSEM
B
LY A
N
D
IN
STA
LLATIO
N

Use the following tools for assembly work.
- Philips screwdrivers (for M4,M6,M8)
- Sockets for hexagon bolts and nuts (for M8)
- Socket wrench
- 24 mm spanner
- MASTER KEYS (Accessory)
- ALLEN WRENCH (2.5 mm)
24mm
Installation and assembly of this product should take place in the following sequence.
1 Installation of Billboard
2 Connection of Front Cabinet, Rear Cabinet, and Tube
3 Fixation to Installation Site
4 Installation of Pedal
5 Preparation of Two Units for Competitive Play (1P: left side, 2P: right side)
6 Preparation for Software Installation
7 Connection of Power and Ground
8 Engagement of Power Supply and Software Installation
9 Installation of Front Design Plate
10 Engagement of Power Supply after Installing Software
11 Assembling Check
A
SSEM
B
LY A
N
D
IN
STA
LLATIO
N
15
6
1 Attach the billboard plate to the billboard box with four screws.
2 Two people lift up the billboard, and place it on the top of the front cabinet.
3 Slide the billboard forward, pushing it into the gap.
FIG. 6-1b
FRONT CABINETBILLBOARD
FIG. 6-1c

FIG. 6-1d
HEXAGON SOCKET SCREW (4)
M4 x 6, special washer used
FIG. 6-1a
1 INSTALLATION OF BILLBOARD

A
SSEM
B
LY A
N
D
IN
STA
LLATIO
N

 Secure with two screws.
 Remove the rear lid’s six screws, open it, and connect the connector.
REAR LID
CONNECTOR (1)
VL 3P (white)
TRUSS SCREW (6), black
M4 x 8
FIG. 6-1g
TRUSS SCREW (2), black
M4 x 8
FIG. 6-1e
FIG. 6-1f
A
SSEM
B
LY A
N
D
IN
STA
LLATIO
N


 Open the front door using the master key.
 Remove the nut and washer of the tube before proceeding.
 Run the tube wiring from the bottom side of the circular hole on the base of the front
cabinet. After passing the washer through
the wiring from the upper side, secure by
tightening the nut.
MASTER KEY
FRONT DOOR
WASHER
TUBE
APA-0100
NUT
FIG. 6-2a
FIG. 6-2b
FIG. 6-2c
 CONNECTION OF FRONT CABINET, REAR CABINET, AND TUBE

A
SSEM
B
LY A
N
D
IN
STA
LLATIO
N

 Connect the seven connectors.
 Connect the JVS cable, and close the front door.
 Remove the rear cabinet’s foot lid after removing its six truss screws.
CONNECTOR (7)
VL 1P (white), YL 4P (white), YL 6P (white),
SM 2P (white), SM 3P (white), SM 4P (white),
SM 6P (white)
JVS CABLE
TRUSS SCREW (6), black
M4 x 8
FOOT LID
FIG. 6-2d
FIG. 6-2e
FIG. 6-2f
A
SSEM
B
LY A
N
D
IN
STA
LLATIO
N


 Run the tube wiring from the hole on the lower part of the rear cabinet. Fasten the
sheet metal parts of the tube to the cabinet
with two screws.
 Connect the six connectors.
 Connect the JVS cable as depicted, and attach the foot lid. When the above assembly
work is complete, move the unit to the
installation location.
TUBE
APA-0100
SCREW (2)
M4 x 12, w/flat & spring washers
CONNECTOR (6)
YL 4P (white), YL 6P (white), SM 2P (white),
SM 3P (white), SM 4P (white), SM 6P (white)
JVS CABLE
FIG. 6-2g
FIG. 6-2h
FIG. 6-2i
0
A
SSEM
B
LY A
N
D
IN
STA
LLATIO
N

This product has eight casters (four on front cabinet, four on rear cabinet) and six adjusters (four on front cabinet and
two on rear cabinet).
After determining the installation location, have the adjusters contact the floor directly, and adjust them so the
machine will remain in a level position keeping a space of about 5 mm between the floor and the casters.
 Move the product to the installation site.Move the main cabinet with two or
more people, and the rear cabinet with
one or more people.
 Place the front cabinet’s adjusters in contact the floor. Use a wrench to set adjuster heights so that the unit will stay level.
 After setting, turn adjuster nuts upwards to tighten them and secure adjuster heights.
The pedal unit is installed
after moving.
8 CASTERS 6 ADJUSTERS
About 5 mm
ADJUSTER
Tighten nut upwards.
ADJUSTER
CASTER
FIG. 6-3a Bottom View
 FIXATION TO INSTALLATION SITE
Make sure that all the adjusters contact the floor. Otherwise the cabinet could
move, causing an accident.
The pedal unit should only be attached after moving the product to its installation
site.
FIG. 6-3b Illustration of Adjuster Setting
A
SSEM
B
LY A
N
D
IN
STA
LLATIO
N


ADJUSTER
150mm
FIG. 6-3c
FIG. 6-3d Three Surface Views
Views are reduced to 1/100. Use them for reference
in installation site layout.
 The rear cabinet’s adjusters are inside of the rear cabinet. Remove the rear lid, and adjust them using the same method as described for the front cabinet.
FIG. 6-3e Ventilation Space
Provide ventilation space for the
ventilation opening.

A
SSEM
B
LY A
N
D
IN
STA
LLATIO
N

 Remove the foot lid, and attach the wire cover rear to the base of the rear cabinet.
 Remove the pedal base’s pedal cover by removing the four truss screws.
 Connect the foot pedals to the rear cabinet, and secure them with four hexagon bolts.
SCREW (2)
M4 x 12, w/flat & spring washers
WIRE COVER REAR
TRUSS SCREW (4), chrome
M4 x 8
PEDAL COVER
HEXAGON BOLT (4)
M8 x 20, w/spring washer,
flat washer used
FIG. 6-4a
 INSTALLATION OF PEDAL
FIG. 6-4b
FIG. 6-4c
A
SSEM
B
LY A
N
D
IN
STA
LLATIO
N


 Secure the wire cover rear with two screws.
 Connect the connector.
 Use four truss screws to secure the foot lid and pedal cover in their original positions.
SCREW (2)
M4 x 12, w/flat & spring washers
CONNECTOR (1)
YL 6P (white)
TRUSS SCREW (4), chrome
M4 x 8
FIG. 6-4d
FIG. 6-4e
FIG. 6-4f

A
SSEM
B
LY A
N
D
IN
STA
LLATIO
N

When not using two machines for competitive play, the procedure below is not necessary.
LAN Cable Connection
 Run the included LAN cable from the back of the front cabinet.
 Open the front door with the master key. Connect the LAN cable, which has been
drawn out from the back of the front
cabinet, to the connector tagged “LAN” in
the middle of the game board. Perform the
same procedure on the 2P side.
 For installation of two units to be used for competitive play, check the connection of the interference prevention wire while referring to Chapter 6, [10], and refer to Chapter 9 “Network Assignments”.
LAN CABLE (5 m)
600-7269-0500
 PREPARATION OF TWO UNITS FOR COMPETITIVE PLAY
(P: LEFT SIDE, P: RIGHT SIDE)
FIG. 6-5a
FIG. 6-5b
A
SSEM
B
LY A
N
D
IN
STA
LLATIO
N


Front Design Plate Replacement
Referring to chapter 6, [9], replace the front design plate 1P with a front design plate 2P.
Sticker P Attachment
As shown in the picture, attach the accessory sticker 2P over the sticker 1P.
NOTE: The sticker 1P is not used at this time.
FRONT DESIGN PLATE 2P
FIG. 6-5c
FIG. 6-5d
STICKER 2P

A
SSEM
B
LY A
N
D
IN
STA
LLATIO
N

Prepare the DVD DRIVE kit (sold separately) and the DVD wire (2 m) included with this product’s DVD kit.
In preparation for software installation, connect the LINDBERGH RED in the front cabinet to the DVD DRIVE
with DVD wire.
 Run the included DVD wire from the back of the front cabinet.
 Connect the DVD wire to the game board’s USB port.
The wire can be connected to any of the four
ports.
• When connecting the DVD wire connector, check the orientation carefully and
connect securely. The connector must be connected in the proper direction. If
it is connected in the wrong direction or indiscriminately at an incline so that a
load is applied, the connector or its terminal pins could break, causing a short
circuit or fire.
• Be careful not to damage the DVD wire by getting it caught between objects,
etc. Doing so may cause a short circuit or fire.
• Connect the DVD DRIVE to the LINDBERGH RED before connecting the power.
Adhere strictly to the proper sequence in performing work. Failing to do so may
cause electrical shock or short circuit.
 PREPARATION FOR SOFTWARE INSTALLATION
FIG. 6-6a
FIG. 6-6b
DVD WIRE
605-0094-01
A
SSEM
B
LY A
N
D
IN
STA
LLATIO
N


 Insert the key chip and attach the accessory Board No. sticker.
 Connect the two connectors on the end of the DVD wire tagged “DVD” to the side of
the DVD drive.
 Verify that the sub power switch inside the front cabinet is turned on. Close and lock the front door.
USB MINI B
NH 6P
BOARD NO. STICKER
KEY CHIP
FIG. 6-6c
FIG. 6-6d

A
SSEM
B
LY A
N
D
IN
STA
LLATIO
N

POWER PLUG
Always connect the ground wire.
GROUND WIRE
CONVERSION ADAPTER
FIG. 6-7a
 CONNECTION OF POWER AND GROUND
• Use the power supply equipped with an earth leakage breaker. Use of power
supply without such a breaker could result in fire if there is a current leakage.
• Have available a securely grounded indoor ground terminal. Without proper
grounding, customers could be electrocuted and product operations might not
always be stable.
• Do not expose the power cord or ground wire. If these are exposed, customers
could stumble over them, for instance, and easily damage them. Additionally,
if these lines are damaged, there could be a risk of electrical shock or short
circuit. Set these lines at locations where they will not interfere with customer
traffic, or attach covers to them.
• After laying out the power cord on the floor, be
sure to always protect it. If the power cord is left
exposed, it can easily be damaged, resulting in
electrical shock.
• When using the product’s AC unit ground
terminal, use ground wire with a circular terminal
as shown in the illustration, and establish ground
securely. Avoid indiscriminant grounding
operations such as use of wire with only its
sheath peeled off.
Hole diameter 6.4 mm
Terminal width 12 mm
If grounding has been established with the ground wire inside the power cord,
do not perform grounding with the AC unit ground terminal. Conversely, if the AC
unit ground terminal has been used for grounding, do not establish ground with
the ground wire in the power cord. Otherwise there could be faulty or erroneous
operations.
The accessory power cord has a ground wire
inside it.
Connect the power cord to the AC unit then
insert the power cord plug into a “power
outlet with ground terminal.” If there is
no “power outlet with ground terminal,”
be sure to establish ground by some other
means; for example, by connecting the AC
unit ground terminal to a ground wire with
a ground mechanism prepared separately.
If you use a conversion adapter sold on the
market to supply power, connect the ground
wire terminal of the adapter to a “securely
grounded ground terminal.”
A
SSEM
B
LY A
N
D
IN
STA
LLATIO
N


 Confirm that the main switch is at OFF.
 Fully insert the power cord connector on the side opposite the power plug into the AC unit inlet.
 Fully insert the power cord plug into the outlet.
 When using a ground wire made available separately, connect one end of the wire to the AC unit ground terminal and the opposite
end to an indoor ground terminal. The AC unit ground terminal
is a bolt-and-nut combination. Remove the nut and pass the bolt
through the ground terminal, then secure the nut to the bolt. Taiwan>
 The power cord is laid out indoors. Protect the power cord by attaching wire cover to it.If ground will be established with a ground wire made available separately, lay out the ground wire indoors
and have it protected.
GROUND TERMINAL
Main switch OFF.
INLET
CIRCUIT PROTECTOR
MAIN SWITCH
FIG. 6-7b AC Unit
FIG. 6-7c
FIG. 6-7d
0
A
SSEM
B
LY A
N
D
IN
STA
LLATIO
N

 ENGAGEMENT OF POWER SUPPLY AND SOFTWARE INSTALLATION
• Be careful not to damage the DVD wire by getting it caught between objects,
etc. Doing so may cause a short circuit or fire.
• The following explanation assumes that the product has been assembled
properly as explained above. If there is an error or if the product operates in a
manner other than as indicated below, cut off the power supply immediately.
Failure to do so may result in a fire or electrical shock.
• If you look directly at the laser beam in the DVD DRIVE, you could suffer vision
impairment. Do not look inside the DVD DRIVE.
• The software is not installed on the game board (LINDBERGH RED) when the
power supply is engaged, so the “Error 22” message is not a malfunction.
However, if there is another error display, or if there is no video output at all,
there might have been an error in product assembly, wiring connections might
be faulty, or the LINDBERGH RED might not be functioning properly.
• After the power supply is engaged, wait for “Error 22” message to be displayed.
If the product is indiscriminately operated in any way beforehand, there could
be unexpected problems or malfunctions, as well as damage to parts.
• Once “Error 22” is displayed, set the DVD-ROM in the DVD DRIVE and re-engage
the power supply. Installation takes place.
• After the power supply is engaged, the DVD DRIVE tray will not come out
for about 30 seconds even if you press the switch. This is due to DVD DRIVE
initialization.
• The DVD DRIVE tray can come out or return only while the power supply is
engaged. The tray cannot be opened or closed while the power is off.
• Even after the software has been installed, store the DVD software kit, DVD DRIVE
and DVD wire in a secure location.
• If for any reason installation cannot be completed, an error is displayed. Refer
to the service manual and take corrective action.
Prepare the DVD DRIVE kit (sold separately). (See Table 5c.)
Use the DVD wire (2 m) included with this product, and not the wire included with the DVD DRIVE kit.
 Turn the main switch of the AC unit to ON and engage the power supply.
 The LINDBERGH RED Startup Screen appears. Wait for at least one minute. The error state is established. Check to be sure it is “Error 22.” If it is “Error 22,” proceed to the next operation. If it is not “Error 22,”
refer to the LINDBERGH RED Service Manual and take corrective action.
A
SSEM
B
LY A
N
D
IN
STA
LLATIO
N


 Take out 1 urea (resin-head) screw and remove the DVD DRIVE case lid.
 Press the DVD DRIVE switch and the DVD DRIVE tray will come out. Set the DVD
from the DVD kit into the tray. Always have
the labeled side facing upward.
 Press the DVD DRIVE switch. The tray goes back into the drive.
 Turn the main switch to OFF once, wait for at least one minute, then turn the switch back to ON.
 Software is installed automatically from the DVD to the LINDBERGH RED. In some cases, it may take about 5 minutes to install software to the LINDBERGH RED.
 Upon completion of installation, initialization takes place automatically.
 Initialization is completed when the Attract Mode Screen appears.
0 Press the DVD DRIVE switch so that the tray comes out. Remove the DVD.
 Press the DVD DRIVE switch so that the tray goes back into the unit. If the power is cut off, the tray will not move.
 Set the main switch to OFF.
CASE LID
FIG. 6-8a
FIG. 6-8b

A
SSEM
B
LY A
N
D
IN
STA
LLATIO
N

 Attach four plate legs to the front cabinet.
 Attach the front design plate 1P using included four screws.
PLATE LEG
HEXAGON SOCKET SCREW (4)
M4 x 6, special washer used
FRONT DESIGN PLATE 1P
 Remove the DVD wire from the DVD DRIVE.
 Attach the DVD DRIVE case lid and fasten it with 1 urea screw.
 Unlock and remove the front door.
 Remove the DVD wire from the LINDBERGH RED and withdraw it from the back side of the front cabinet.
 Attach and lock the front door.
 Store the DVD DRIVE, DVD wire and DVD DRIVE kit in a location free of dust and cigarette smoke.
 INSTALLATION OF FRONT DESIGN PLATE
FIG. 6-9a
FIG. 6-9b
A
SSEM
B
LY A
N
D
IN
STA
LLATIO
N


Sound comes from the woofer.
The fluorescent lights inside of the
billboard illuminate.
The Attract Mode Screen is displayed.
The front cabinet’s left and right
fluorescent lights illuminate.
CONTROL PANEL
START BUTTON
Sound comes from the rear cabinet’s
left and right speakers.
0 ENGAGEMENT OF POWER SUPPLY AFTER INSTALLING SOFTWARE
Turn the AC unit’s main switch to ON to turn on the power. When the power is turned on, the fluorescent lights
inside of the billboard and on the front cabinet’s left and right will illuminate. Shortly afterwards, the System Startup
Screen will be displayed, which will then change to the Customer Waiting Screen (Attract Mode).
The time required for Attract Mode to begin will vary from seconds to minutes. The time required will not be the
same each startup.
Sound will come from the woofer in the center of the front cabinet and the rear cabinet’s left and right speakers as
soon as Attract Mode begins. The control panel and START Button will illuminate or flash based on directions from
the game.
Credit count and ranking data will be retained even if this product’s power is turned off. However, fractional coin
counts (the count of coins inserted that were not sufficient for a credit) and bonus adder count data will not be saved.
FIG. 6-10

A
SSEM
B
LY A
N
D
IN
STA
LLATIO
N

(2) SPEAKER TEST
When SPEAKER TEST is chosen from System Test
Menu Screen, a screen to test each of the speakers
will be displayed.
The RIGHT SPEAKER and the LEFT SPEAKER
are the only speakers which can be checked by just
changing their respective settings to ON and OFF.
The WOOFER SPEAKER will only output sound
when sound from the RIGHT/LEFT SPEAKER
is outputted at the same time. No sound will be
outputted by only changing its own setting to ON.
(3) INPUT TEST
When INPUT TEST is chosen from Game Test
Menu Screen, a screen to test the game’s switches
will be displayed.
Flip each switch. If the display that appears to the
right of the switch changes to “ON”, the switch and
its wiring are normal.
FIG. 6-11a
 ASSEMBLING CHECK
Using Test Mode, verify points such as the proper assembly of the machine. Also verify normal operation of the
LINDBERGH RED, boards which have been connected, and the product’s various input and output devices. In Test
Mode, conduct the tests described below.
(1) MONITOR TEST
When MONITOR TEST is chosen from System Test Menu Screen, a screen to test the LCD will be displayed.
Though the LCD is pre-adjusted at the time of shipment from the factory, view the test screen to determine whether
or not adjustment is necessary. If so, refer to Chapter 11 and adjust the LCD.
FIG. 6-11b
FIG. 6-11c
FIG. 6-11d
MONITOR TEST 2/2
PRESS TEST TO EXIT
MONITOR TEST 1/2
1 32
PRESS TEST TO NEXT
SPEAKER TEST
RIGHT SPEAKER OFF
LEFT SPEAKER OFF
REAR RIGHT SPEAKER OFF
REAR LEFT SPEAKER OFF
CENTER SPEAKER OFF
WOOFER SPEAKER OFF
-> EXIT
SELECT WITH SERVICE AND PRESS TEST
INPUT TEST
GUN TRIGGER OFF
GUN X 00
GUN Y 00
SCREEN IN OUT
PEDAL LEFT OFF
PEDAL RIGHT OFF
START OFF
SERVICE OFF
TEST OFF
PRESS TEST AND SERVICE BUTTON TO EXIT
A
SSEM
B
LY A
N
D
IN
STA
LLATIO
N


(4) OUTPUT TEST
When OUTPUT TEST is chosen from Game Test
Menu Screen, a screen to test lamps and their wiring
connections will be displayed. Verify that the lamps
illuminate correctly.
(5) GUN ADJUSTMENT
When GUN ADJUSTMENT is chosen from Game
Test Menu Screen, a screen for adjusting the gun
crosshair will be displayed.
Before operating the product, always play the game to
verify that there are no irregularities during play and
that the crosshair does not require adjustment. Though
the crosshair is adjusted at the factory, adjustment may
be required in some situations because the product is
disassembled for shipment.
NOTE: Strong lighting located near the LCD monitor,
other machines in the surrounding area, and other
objects may have an effect on the gun adjustment.
The above inspections should be conducted regularly
as part of a monthly inspection.
However, GUN ADJUSTMENT should be conducted
once per week.
(6) NETWORK ASSIGNMENTS
When NETWORK ASSIGNMENTS is chosen from
Game Test Menu Screen, a communications settings
screen will be displayed. To connect two machines for
competitive play, both cabinets must be setup.
Choose the communication method and CABINET ID
as appropriate.
FIG. 6-11e
FIG. 6-11f
FIG. 6-11g
OUTPUT TEST
START LAMP OFF
CABINET PANEL OFF
CABINET LED 1 OFF
CABINET LED 2 OFF
CABINET LED 3 OFF
CABINET LED 4 OFF
CABINET LED 5 OFF
CABINET LED 6 OFF
GUN KNOCKING OFF
-> EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON

GUN ADJUSTMENT
OLD NEW
-> TOP 10 10
LEFT 10 10
CENTER X 80 80
    Y 80 80
RIGHT f0 f0
BOTTOM f0 f0
+ DEFAULT + +
CANCEL
CHECK
EXIT
  [OUT OF SCREEN]
SELECT WITH START BUTTON
AND PULL TRIGGER
PRESS TEST BUTTON TO EXIT

NETWORK ASSIGNMENTS
COMMUNICATION STAND-ALONE
CABINET ID 1
OPERATION MODE NORMAL
-> EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON

A
SSEM
B
LY A
N
D
IN
STA
LLATIO
N

The Interference Prevention Wiring
• This work should be performed by the site maintenance individual or other
skilled professional. Work performed by non-technical personnel can cause
malfunctioning.
• In order to prevent electric shock and short circuit hazards, be sure to turn
power off before performing work.
• Be careful not to damage the wires. Damaged wires may cause electric shock
or short circuit or present a fire risk.
When the game machines of a same or similar type are installed side by side, their sensors may interfere with each
other. To reject the interference, follow the procedure below.
The following game machines employ a same or similar type of sensor. If interference happens to the sensors,
operation of the games may be mutually disturbed.
- THE HOUSE OF THE DEAD 2, U/R type, DX type and Super DX type
- DEATH CRIMSON, U/R type and DX type
- THE LOST WORLD, U/R type, DX type and Super DX type
- BRAVE FIRE FIGHTERS
- SAMBA DE AMIGO
- CONFIDENTIAL MISSION, U/R type and DX type
- SHAKATTO TAMBOURINE
- LUPIN THE 3RD THE SHOOTING, U/R type and DX type
- THE MAZE OF THE KINGS, U/R type and DX type
- THE HOUSE OF THE DEAD 3, U/R type and DX type
- VIRTUA COP 3, U/R type and DX type
- GHOST SQUAD, U/R type and DX type
- THE HOUSE OF THE DEAD 4 DX type and SPECIAL type
- 2SPICY
 Turn off the power.
 Open the coin chute door. It’s an interference prevention wire with “FREQ” tag.
 When arranging two machines side by side and setting them for competitive play, or simply arranging two like
game machines next to one another, the machines should
be arranged such that one machine has its interference
prevention wire connected, and the other does not.
Be sure to keep the removed interference prevention
wire.
FIG. 6-11h
INTERFERENCE PREVENTION WIRING
APA-60038
PR
EC
A
U
TIO
N
S W
H
EN
M
O
VIN
G
TH
E M
A
C
H
IN
E


Ground the casters and move the product.
Always remove the pedal unit.
PRECAUTIONS WHEN MOVING THE MACHINE
• Always disconnect the power cable before moving the product. If it is moved
with the power cable connected, the cable could be damaged, causing fire or
electric shock.
• To move the unit over the floor, pull in the adjustors and have the casters
contact the floor. While moving the unit, be careful that the casters do not roll
over the power cord or the ground wire. If cord or wire is damaged, there could
be electrical shocks and/or short circuits.
• To lift up the cabinet, hold it at the bottom. If you hold it anywhere else, the
weight of the cabinet could cause damage to parts or attachments, resulting in
injury.
• To install this product, the entrance must be at least 1.7 m (5.6 ft) in width and
2.2 m (7.2 ft) in height. If the entrance is too narrow, do not tilt the product
carelessly. If all the product weight is put on the casters at one side only, there
could be damages or deformations, causing serious accidents such as workers
getting caught underneath.
• If the unit cannot be taken through the entrance, do not disassemble it
indiscriminately. Do not disassemble the unit in any way other than as instructed
in this manual. Indiscriminate disassembly could result in electrical shocks, short
circuits, or accidents while working on or operating the unit, leading to injuries.
• Do not hold or press the plastic parts as indicated by the figure. Failure to
observe this instruction may break the parts, and eventually the broken pieces
may cause a personal injury.
• Remove the pedal unit. It is very difficult to move the product while the pedal
unit is attached. Failure to remove it could cause an accident. Parts could also
become damaged or deformed, and the floor surface could be damaged.
FIG. 7a
If there are level differences at the installation site,
detach both sides of the tube and then detach the
front cabinet and rear cabinet before moving.

PR
EC
A
U
TIO
N
S W
H
EN
M
O
VIN
G
TH
E M
A
C
H
IN
E

Do not move or push the product holding
the shaded areas.
FIG. 7b
G
A
M
E D
ESC
R
IPTIO
N


SPEAKER
BILLBOARD
LCD MONITOR
TOWER (L & R)START BUTTON
GAME DESCRIPTION
The following explanations apply when the product is functioning satisfactorily. Should there be any operations
different from the following contents, some sort of abnormality may have occurred. Immediately look into the cause
of the fault and eliminate the cause thereof to ensure satisfactory operation.
When the cabinet is powered, a fluorescent lamp on the billboard and two fluorescent lamps (L and R) on the tower
will always be illuminated.
The LCD screen will display demo videos and rankings.
Sound is output from the left and right speakers on the rear cabinet’s control panel. There is also a woofer output in
the center of the front cabinet.
Whether or not sound is output during Attract Mode can be chosen within Test Mode’s settings.
The START Button on the control panel is an illuminated button. In Attract Mode, this button is not lit up.
FIG. 8
0
G
A
M
E D
ESC
R
IPTIO
N

() HOW TO PLAY
 When a coin is inserted, the credit display on the bottom of the screen will increase in number.When a sufficient number of coins to play either of the game’s modes is inserted, the “INSERT COIN(S)”
message on the bottom of the screen will disappear, and the display of the playable game mode will change
to “XX Mode: PRESS START BUTTON”. The START Button will then begin to blink.
Up to twenty four credits can be counted. If coins are inserted after twenty four credits have been counted,
they will not be counted towards credits, and they will not be returned. However, they will be counted as
inserted coins for the coin meter and for Test Mode data.
 When the START Button is pressed, the tutorial will begin.Follow the instructions that display on the screen to practice using the controls.
The tutorial can be skipped by pressing the START Button once again.
 When the tutorial is over, the Game Mode Select Screen will be displayed.Point the gun (control unit) towards the screen to highlight a mode, and pull the trigger to select.
Modes for which sufficient credits have not been entered cannot be selected.
Crosshair
Versus Mode:
One on one, player vs. player mode. When
an opponent is not available, the game will
be against a computer opponent.
Story Mode:
A mode for single players with
numerous missions to clear. Each
character has a different story.
FIG. 8.1a FIG. 8.1b
FIG. 8.1c
G
A
M
E D
ESC
R
IPTIO
N


 When a mode is selected, the Player Select Screen will be displayed.Point the gun at the screen and highlight a player, and pull the trigger to select.
The game will begin after a player is selected.
() GAME SCREEN
In the middle of the top of the screen, the remaining time is shown. On the left side of the time is the player’s life
and remaining shots, and on the right side is the enemy’s life.
On either side of the bottom of the screen, the possible movement directions are displayed.
Movement direction display:
Cannot move in directions that
show “Dead end”.
Life of player’s character:
Life is meter-based. It decreases differently
depending on the type of damage taken.
Remaining time Crosshair
Life of enemy’s character
Remaining shots:
Displays the number of shots
that can be taken.
Enemy’s character
Player’s character
Character information:
attack, defense, speed, zoom, gun type, and
ammo count are shown.
Currently selected character
Crosshair
FIG. 8.1d
FIG. 8.2

G
A
M
E D
ESC
R
IPTIO
N

() CONTROL INSTRUCTIONS
When the gun is pointed at the screen, it can be fired.
When the gun is pointed away from the screen, players can hide behind cover such as oil drums and pillars. Taking
cover will reduce the amount of damage taken from enemies.
Also, when the gun is pointed away from the screen, animation showing the character loading the gun will begin.
This allows ammo to be replenished.
Players can move between cover items by stepping on the pedals.
While moving, players can point the gun at the screen to fire, or point the gun away from the screen to reduce
damage taken from enemies and to replenish ammo.
Also, as long as one of the pedals is held down, players will continue to move without stopping until they proceed to
the next item.
While moving, stepping on a pedal twice will enable a “Jump Shot” if the gun is pointed at the screen, or a “Dodge”
if the gun is pointed away from the screen.
FOOT PEDAL (used for movement)
GUN (with recoil function)
When the loading animation is finished,
the gun will be reloaded.
FIG. 8.3a
FIG. 8.3b
G
A
M
E D
ESC
R
IPTIO
N


The camera will zoom in if the crosshair remains on the enemy or a cover item on the enemy’s side for a specified
amount of time.
While zoomed, attack power will increase, and hitting an enemy in the head will result in a “Head Shot” that deals a
large amount of damage.
Some cover items can be destroyed by shooting them, and, if a character is near the item at such a time, they will
take damage and be knocked down.
When knocked down, players can step on the pedals to get up quickly.
() VERSUS MODE
This is a one on one competitive mode. There are eight stages.
When the game is started with just one cabinet, players will face a character controlled by the computer. (COM
Battle)
When two cabinets are connected, if the other cabinet starts a game and Versus Mode is chosen, players can face one
another. (Player Battle)
When the opponent’s life reaches zero, the surviving player has won that round. The winner will be the player who
wins the previously specified number of rounds.
If in a COM Battle, the winner will then advance to the next stage. If in a Player Battle, the winning player will
move on to a COM Battle.
Player is in danger. Will also be displayed
when an enemy is zooming in on the player.
Displayed while down. Players can
get up quickly by stepping on the pedals.
Elapsed game play time
Number of rounds won
FIG. 8.3c
FIG. 8.4a

G
A
M
E D
ESC
R
IPTIO
N

For the loser, “CONTINUE?” will display.
By inserting the necessary amount of coins and pressing the START Button, the player can continue.
If enough credits already remain, the START Button can be pressed without inserting additional coins.
When in a COM Battle, the player will continue the game from the stage they couldn’t get past. In a Player Battle,
players will once again face off.
If the loser does not continue or a player clears all stages, the game will be over.
If the total time for clearing all stages is within the top ten in the rankings, the player can enter their name.
NOTE: Time during a Player Battle is excluded.
FIG. 8.4b
FIG. 8.4c
G
A
M
E D
ESC
R
IPTIO
N


() STORY MODE
This mode allows players to enjoy a storyline while clearing a large number of missions.
The story of each character is different.
When beginning Story Mode, players can choose to play a Practice Mission.
The Practice Mission allows players to practice using controls that were not introduced during the tutorial.
This Practice Mission can be skipped, even while underway, by pressing the START Button.
If the Practice Mission was completed or was fully or partially skipped, a “Story” will be displayed, and the game
will continue in the order shown below.
1) Demo
2) Mission Title
3) Mission
4) Mission Clear Screen (Success / Failure)
5) If the mission is a failure, the game can be retried from step 2) of the same mission (excludes Bonus Missions).
6) If the mission is a success, the game proceeds to step 1) of the next mission.
7) Steps 1) - 6) repeat a number of times, as the player moves through the demo, Stage Results display, and on to
the next stage.
Mission Points. If a mission cannot be
cleared, one ☆ will be deducted. When
“☆” reaches zero, the game is over.
When a Bonus Mission is cleared, one ☆
will be gained (unless the player is
already at the maximum number).
FIG. 8.5a FIG. 8.5b
FIG. 8.5c

G
A
M
E D
ESC
R
IPTIO
N

When a mission is cleared, the score displayed depends on the player’s remaining energy, remaining time, skill
attainment, and the number of attempts needed to clear that mission.
If a mission could not be cleared, a Mission Point will be deducted and the player retries the mission.
When all Mission Points are depleted, “CONTINUE?” will display.
By inserting the necessary amount of coins and pressing the START Button, the player can continue.
If enough credits already remain, the START Button can be pressed without inserting additional coins.
When continuing, the player will retry the same mission.
If the player does not continue after all Mission Points are depleted, or the player clears all stages, the game will be
over.
If the total score from clearing all of the stages is within the top three in the rankings for that selected character,
players can enter their name.
FIG. 8.5d
FIG. 8.5e FIG. 8.5f
FIG. 8.5g
G
A
M
E D
ESC
R
IPTIO
N


() MATCHING
Versus Mode is normally started when both players are matched up together and then competitive play begins. It
is also possible for players to be matched up if both are playing Story Mode, or one is playing Story Mode and the
other Versus Mode.
Versus Mode vs. Versus Mode
The first player who wins the number of rounds
specified in the Test Mode’s MATCH COUNT
setting will be the winner, and can continue the
game.
The game will be over for the player who loses.
Story Mode vs. Story Mode
Story Mode vs. Versus Mode
• When Versus Mode was being played:
There will be one round of competition in the
form of a sudden death trial battle.
The game will not be over for the player that
loses.
• When Story Mode was being played:
If a player has not already acquired the
maximum number of Mission Points, they will
receive a ☆ by winning. If a player already has
the maximum number of Mission Points, there
will be one round of competition in the form of
a sudden death trial battle. The game will not be
over for the player that loses.
FIG. 8.6a
FIG. 8.6b
FIG. 8.6c

G
A
M
E D
ESC
R
IPTIO
N

() CHARACTER LIST
All characters are androids created by a company called GRI.
To obtain information regarding an inheritance left behind by the “Boss”, they pursue the “Man in Black” a.k.a.
“Shadow”.
• TETSUYA
[Handgun / Ammo 10]
Seeks to repay his debt to the Yakuza by obtaining the inheritance.
A standard, balanced character.
Does not become immobile for a short time after a Jump Shot.
Stumbles often when shot in the legs.
• ALEXANDER
[Gun w/Scope / Ammo 8]
A former Russian Army android used to handling weapons.
Currently hired by an organization seeking the inheritance.
Uses zoom very effectively.
• MING-HUA
[Dual Pistols / Ammo 20]
A female thief planning to use Shadow’s information to get lots of money
from organizations throughout the world.
Two shots will be fired for a single pull of the trigger.
Has a powerful jump shot.
FIG. 8.7a
FIG. 8.7b
FIG. 8.7c
G
A
M
E D
ESC
R
IPTIO
N


• CHARLIE
[Machine Gun / Ammo 20]
A special secret agent who wants to obtain the inheritance for the prosperity of
his country.
Rapid fire is possible by holding down the trigger.
Moves quickly.
• LAURENCE
[Shotgun / Ammo 4]
An experimental GRI android.
Bears a grudge against Shadow, and seeks revenge for the death
of his dog Washington.
Carries a highly destructive shotgun. Because of his heavyset
physique, moves very slowly.
• SICKS
[Revolver / Ammo 6]
Self-proclaimed “gourmet killer”.
Got involved in assassinations thanks to Shadow.
Can disappear while moving, but if he stops or is hit, he will reappear.
FIG. 8.7d
FIG. 8.7e
FIG. 8.7f
0
G
A
M
E D
ESC
R
IPTIO
N

() STAGE LIST
● Warehouse Stage
GRI’s warehouse.
Destroy pillars to have them fall on enemies, or stop
enemies from moving using steam from the valves.
● Hong Kong Stage
On the roof of a building in Hong Kong.
Destroy signs to have them fall on enemies, or stop
enemies from moving using smoke from outdoor
machinery.
● Japan Stage
A traditional Japanese restaurant.
Use the tables for cover during battle.
● Smuggling Boat Stage
On the deck of a container freighter.
Containers move around, so cover may be lost,
exposing the player to fire.
FIG. 8.8a
FIG. 8.8b
FIG. 8.8c
FIG. 8.8d
G
A
M
E D
ESC
R
IPTIO
N


● Desert Stage
At an isolated gas station in the desert.
Destroy gas pumps or cars to inflict secondary damage
on enemies.
● Subway Stage
An abandoned subway station.
Destroy pillars to have them fall on enemies.
Trains sometimes pass through. This allows the
player to move if they time things right.
● Factory Stage
GRI’s factory.
Battle atop always moving conveyer belts.
● Mansion Stage
The private residence of the president of GRI.
Destroy statues to have them fall on enemies.
FIG. 8.8e
FIG. 8.8f
FIG. 8.8g
FIG. 8.8h

EXPLA
N
ATIO
N
O
F TEST A
N
D
D
ATA D
ISPLAY

EXPLANATION OF TEST AND DATA DISPLAY
Do not touch any parts that are not specified in these directions. Touching
unspecified locations may lead to electric shock or cause short circuits.
Be careful that a finger or hand does not get caught when opening/closing the
coin chute door.
• When you enter the Test Mode, fractional coin and bonus adder data is erased.
• Adjust the sound to the optimum volume, taking into consideration the
environmental requirements of the installation location.
• Removing the coin meter circuitry renders the game inoperable.
EXPLA
N
ATIO
N
O
F TEST A
N
D
D
ATA D
ISPLAY


Perform tests and data checks periodically by manipulating the TEST Button and SERVICE Button in the cabinet.
Follow the instructions in this chapter to conduct checks when the game machine is first installed, when money is
being collected, or when the game machine does not operate properly.
Shown below are the tests and screens to be used for different problems.
This product uses a LINDBERGH RED game board and a DVD DRIVE. In the system, a different game can be
played by putting a different DVD ROM in the DVD DRIVE.
For this reason, the product’s Test Mode consists of two modes: a System Test Mode for systems in which coin
settings, for instance, are made for products that use the same system, and a Game Test Mode for setting of difficulty
level, etc., and for input/output test of operational units used exclusively with this product.
NOTE: “ S/M” in the table denotes LINDBERGH RED service manual, which is provided separately.
ITEMS DESCRIPTION REFERENCE SECTIONS
Game machine installation 1. Confirm that the Information Display Screen
appears in normal fashion.
“S/M” Chapter 4
2. Investigate each input device on the Input Test
Screen.
“S/M” Chapter 4 & 9-3 B, E
3. Investigate each output device on the Output
Test Screen.
“S/M” Chapter 4 & 9-3 C
Periodic maintenance 1. Check settings. “S/M” Chapter 4 & 9-3 D, E
2. Test each input device on the Input Test Screen. “S/M” Chapter 4 & 9-3 B, E
3. Test each output device on the Output Test
Screen.
“S/M” Chapter 4 & 9-3 C
Control problem 1. Investigate each input device on the Input Test
Screen.
“S/M” Chapter 4 & 9-3 B, E
2. Adjust or replace each input device. Chapter 10 & 12
3. If the problem persists, examine the mechanical
components of each input device.
Chapter 10 & 12
Monitor problem On the Monitor Adjustment Check Screen, check
to be sure the monitor has been adjusted properly.
“S/M” Chapter 4 & Chapter 11
IC board problem 1. Information Display Screen “S/M” Chapter 4
2. Speaker Test “S/M” Chapter 4
Date Check Check data on game play times, histograms, etc.,
and adjust the level of difficulty.
9-3 G, D
TABLE 9

EXPLA
N
ATIO
N
O
F TEST A
N
D
D
ATA D
ISPLAY

FIG. 9-1a Switch Unit
TEST SERVICE
SOUND
VOLUME
SOUND VOLUME SWITCH
(SOUND VOLUME)
TEST BUTTON
(TEST)
SERVICE BUTTON
(SERVICE)
FIG. 9-1b Coin Meter
COIN METER
- SWITCH UNIT AND COIN METER
Switch Unit
In Test Mode, the switch unit in the coin chute door is operated.
Unlock and open the coin chute door. Inside is a switch unit.
TEST Button (TEST)
Establishes Test Mode. Becomes the button to confirm selections in Test Mode.
SERVICE Button (SERVICE)
Makes it possible to enter credits for service without increasing the coin meter. Becomes the button to select items in
Test Mode.
Sound Volume Switch (SOUND VOLUME)
This is the volume knob for speakers at the left and right of the control panel. Turn the knob to the right to increase
speaker volume.
Coin Meter
After using a special-purpose key to unlock the cashbox door, the coin meter can be found at the bottom of the
cashbox.
EXPLA
N
ATIO
N
O
F TEST A
N
D
D
ATA D
ISPLAY


- SYSTEM TEST MODE
SYSTEM TEST MENU
SYSTEM INFORMATION
STORAGE INFORMATION
JVS TEST
MONITOR TEST
SPEAKER TEST
COIN ASSIGNMENTS
CLOCK SETTING
NETWORK SETTING
GAME TEST MODE
-> EXIT
SELECT WITH SERVICE AND PRESS TEST
• The details of changes to Test Mode settings are saved when you exit from Test
Mode by selecting EXIT from the system Test Mode menu. Be careful because if
the power is turned off before that point, changes to the settings will be lost.
• Use with the specified settings. If settings other than those specified are used,
inappropriate operations or malfunction may occur.
In the System Test Mode, the main activities include checking LINDBERGH RED information and actions and the
setting of coin/credit. Also, a screen appears for checking screen adjustments. For details, see the LINDBERGH
RED service manual, which is provided separately.
Use the following settings with this product. If the settings are not as specified, error messages might appear and
operations might not be normal.
● COIN ASSIGNMENTS
COIN CHUTE TYPE: COMMON
SERVICE TYPE: COMMON
 When the TEST Button is pressed, the System Test Menu Screen (SYSTEM TEST MENU) appears.
 Use the SERVICE Button to move the cursor to the desired test item.
 Press the TEST Button to confirm selection of the item.
 When testing and checking are completed, select EXIT and press the TEST Button. The System Test Menu Screen reappears.
 When all tests are completed, select EXIT and press the TEST Button. The Game Screen reappears.
FIG. 9-2 System Test Menu Screen
● NETWORK SETTING
NETWORK TYPE: MAIN
MAIN NETWORK: SETTING NOT REQUIRED

EXPLA
N
ATIO
N
O
F TEST A
N
D
D
ATA D
ISPLAY

- GAME TEST MODE
To change settings in the Game Test Mode, simply making changes on the setting
screen will not be effective. Complete the Test Mode in normal fashion.
 Select GAME TEST MODE from the System Test Menu Screen to display the Game Test Mode Screen as follows.
 Use the SERVICE Button to move the cursor to the desired test item. Press the TEST Button to enter the selected item.
 After the test is complete, move the cursor to EXIT and press the TEST Button to return to the System Test Menu Screen.
FIG. 9-3a
A. GAME TEST MENU
GAME TEST MENU
INPUT TEST
OUTPUT TEST
GAME ASSIGNMENTS
GUN ADJUSTMENT
NETWORK ASSIGNMENTS
BOOKKEEPING
BACKUP DATA CLEAR
-> EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
EXPLA
N
ATIO
N
O
F TEST A
N
D
D
ATA D
ISPLAY


B. INPUT TEST
Select INPUT TEST to display the following screen and check the status of input devices.
This test should be used periodically to check that each input device is functioning correctly.
 If the displays of the items change from “OFF” to “ON” when the respective button, trigger, or pedal is pressed, operation is normal.
Confirm operation of the gun by pointing it to the screen and moving it up, down, left, and right.
(It can also be confirmed in GUN ADJUSTMENT.)
 Press the SERVICE and TEST Buttons simultaneously to return to the Game Test Menu Screen.
GUN TRIGGER: Turns “ON” when the gun’s trigger is pulled.
GUN X: Displays the gun’s crosshair position along the X-axis.
Has values of 00 through ff . (00 if off screen)
GUN Y: Displays the gun’s crosshair position along the Y-axis.
Has values of 00 through ff . (00 if off screen)
SCREEN IN: Turns “IN” if the gun’s crosshair is on the screen.
PEDAL LEFT: Turns “ON” when the left foot pedal is depressed.
PEDAL RIGHT: Turns “ON” when the right foot pedal is depressed.
START: Turns “ON” when the START Button is pressed.
SERVICE: Turns “ON” when the SERVICE Button is pressed.
TEST: Turns “ON” when the TEST Button is pressed.
INPUT TEST
GUN TRIGGER OFF
GUN X 00
GUN Y 00
SCREEN IN OUT
PEDAL LEFT OFF
PEDAL RIGHT OFF
START OFF
SERVICE OFF
TEST OFF
PRESS TEST AND SERVICE BUTTON TO EXIT
FIG. 9-3b

EXPLA
N
ATIO
N
O
F TEST A
N
D
D
ATA D
ISPLAY

C. OUTPUT TEST
This screen is for confirming the proper operation of each output device used by the game.
Periodically use this screen to check the status of each output device.
 Use the SERVICE Button to move the cursor.
 Move the cursor to the desired item and press the TEST Button.Besides GUN KNOCKING, the output devices will change between ON and OFF when the TEST Button is
pressed.
 Move the cursor to EXIT and press the TEST Button to turn off all lamps and return to the Game Test Menu Screen.
START LAMP: While ON, the START Button will illuminate.
CABINET PANEL: While ON, the control panel will light up yellow.
CABINET LED: While ON, the control panel’s LEDs will light up red. (1 - 6 from right)
GUN KNOCKING: The gun will recoil once for every press of the TEST Button.
OUTPUT TEST
START LAMP OFF
CABINET PANEL OFF
CABINET LED 1 OFF
CABINET LED 2 OFF
CABINET LED 3 OFF
CABINET LED 4 OFF
CABINET LED 5 OFF
CABINET LED 6 OFF
GUN KNOCKING OFF
-> EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
FIG. 9-3c
EXPLA
N
ATIO
N
O
F TEST A
N
D
D
ATA D
ISPLAY


D. GAME ASSIGNMENTS
This screen is for adjusting settings such as game difficulty.
When using NETWORK, the cabinet that is CABINET ID 2 will have its settings the same as CABINET ID 1’s
cabinet.
 Use the SERVICE Button to move the cursor.
 Move the cursor to the desired item and press the TEST Button.
 Move the cursor to EXIT and press the TEST Button to return to the Game Test Menu Screen.
GAME DIFFICULTY:
Settings can be made for each mode.
There are five levels: VERY EASY / EASY / NORMAL / HARD / VERY HARD
(Default setting: NORMAL)
MATCH COUNT:
The number of winning rounds required for victory in Versus Mode. The range is from 1 to 4.
(Default setting: 2)
MISSION POINT SETTING INITIAL MISSION POINT:
The number of Mission Points players begin with in Story Mode. The range is from 1 to 6.
The value cannot be set higher than MAX MISSION POINT.
(Default setting: 2)
MISSION POINT SETTING MAX MISSION POINT:
The maximum number of Mission Points obtainable in Story Mode. The range is from 1 to 6.
(Default setting: 3)
ADVERTISE SOUND:
Set the sound during Attract Mode to ON or OFF.
There are five levels: NORMAL / “3/4” / “1/2” / “1/4” / OFF
(Default setting: NORMAL)
GAME ASSIGNMENTS
GAME DIFFICULTY
 VERSUS MODE NORMAL
 STORY MODE NORMAL
MATCH COUNT 2
MISSION POINT SETTING
 INITIAL MISSION POINT 2
 MAX MISSION POINT 3
ADVERTISE SOUND NORMAL
-> EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
FIG. 9-3d
0
EXPLA
N
ATIO
N
O
F TEST A
N
D
D
ATA D
ISPLAY

E. GUN ADJUSTMENT
This screen allows for the adjustment of the gun’s crosshair settings which are used during gameplay.
NOTE: Because of discrepancies between cabinets, be sure to adjust these settings prior to operating the cabinet for
the first time.
 Use the START Button to move the cursor.
 Move the cursor to the desired item and pull the gun’s trigger.
 Move the cursor to EXIT and press the TEST Button to update and save modified items, and return to the Game Test Menu Screen.
Each item’s OLD value represents its value as adjusted prior to entering this mode, and the NEW value represents
what will now be set.
When the gun is pointed away from the screen, “OUT OF SCREEN” will be displayed.
TOP:
Sets the adjustment value vertically at its highest point.
Aim the gun at the “+” mark on the upper edge of the screen, pull the trigger, and the NEW adjustment value will be
updated.
LEFT:
Sets the adjustment value horizontally at its leftmost point.
Aim the gun at the “+” mark on the left edge of the screen, pull the trigger, and the NEW adjustment value will be
updated.
CENTER:
Sets the adjustment value for the center of the screen.
Aim the gun at the “+” mark in the center of the screen, pull the trigger, and the NEW adjustment value will be
updated.

GUN ADJUSTMENT
OLD NEW
TOP 10 10
LEFT 10 10
CENTER X 80 80
    Y 80 80
RIGHT f0 f0
BOTTOM f0 f0
+ DEFAULT + +
CANCEL
CHECK
-> EXIT
  [OUT OF SCREEN]
SELECT WITH START/SERVICE BUTTON
AND PULL TRIGGER/PRESS TEST BUTTON
PRESS TEST BUTTON TO EXIT

FIG. 9-3ea
EXPLA
N
ATIO
N
O
F TEST A
N
D
D
ATA D
ISPLAY


RIGHT:
Sets the adjustment value horizontally at its rightmost point.
Aim the gun at the “+” mark on the right edge of the screen, pull the trigger, and the NEW adjustment value will be
updated.
BOTTOM:
Sets the adjustment value vertically at its lowest point.
Aim the gun at the “+” mark on the bottom edge of the screen, pull the trigger, and the NEW adjustment value will
be updated.
DEFAULT:
When chosen, this sets the adjustment values to their default settings (when shipped from factory).
CANCEL:
When chosen, all current changes made to values will be erased, and the adjustment values will return to their
previous values.
CHECK:
Point the gun at the screen to check the crosshair at currently changed adjustment values.
Use the crosshair that is displayed on the screen to verify that the gun can be aimed all the way to each of the screen’s
edges.
If the crosshair aligns properly with the marks, move the cursor to EXIT and press the TEST Button to save the
changes and return to the Game Test Menu Screen.
If the crosshair does not align properly with the marks, adjust the values once again.

GUN ADJUSTMENT
OLD NEW
TOP 10 12
LEFT 10 13
CENTER X 80 81
    Y 80 91
RIGHT f0 ed
BOTTOM f0 f1
+ DEFAULT + +
CANCEL   ◎
-> CHECK
EXIT
SELECT WITH START BUTTON
AND PULL TRIGGER
PRESS TEST BUTTON TO EXIT

FIG. 9-3eb

EXPLA
N
ATIO
N
O
F TEST A
N
D
D
ATA D
ISPLAY

F. NETWORK ASSIGNMENTS
This screen is for setting the cabinets’ IDs and the communication method between cabinets.
 Use the SERVICE Button to move the cursor.
 Move the cursor to the desired item and press the TEST Button.
 Move the cursor to EXIT and press the TEST Button to return to the Game Test Menu Screen.
COMMUNICATION:
The communication method. When two cabinets will be operated in tandem, choose “NETWORK”. When the
respective cabinets will operate alone, choose “STAND-ALONE”.
CABINET ID:
The cabinet’s ID (also Player ID). Either 1 or 2.
When operating two cabinets in tandem, choose a different setting for each cabinet.
If the settings are the same for both cabinets, there will be a communications error.
OPERATION MODE:
The operation mode can be set to “NORMAL” or “EVENT.”
When set to “EVENT”, only Versus Mode can be played, and the game will be over after one match.
Two settings: NORMAL / EVENT
(Default setting: NORMAL)
NETWORK ASSIGNMENTS
COMMUNICATION STAND-ALONE
CABINET ID 1
OPERATION MODE NORMAL
-> EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
FIG. 9-3f
EXPLA
N
ATIO
N
O
F TEST A
N
D
D
ATA D
ISPLAY


G. BOOKKEEPING
The following screens display information regarding the game’s operational records.
There are four screens in all that display up-to-date data.
When the TEST Button is pressed, the next screen will be shown.
Press the TEST Button while on the fourth screen to return to the Game Test Menu Screen.
COIN 1, 2: The number of coins inserted in each coin chute.
TOTAL COINS: The total number of coins inserted in all coin chutes.
COIN CREDITS: The number of credits added by inserting coins.
SERVICE CREDITS: The number of credits added by pressing the SERVICE Button.
TOTAL CREDITS: The total number of credits.
When the TEST Button is pressed, the next screen will be shown.
             BOOKKEEPING      PAGE 1/4
COIN 1 0
COIN 2 0
TOTAL COINS 0
COIN CREDITS 0
SERVICE CREDITS 0
TOTAL CREDITS 0
PRESS TEST BUTTON TO CONTINUE
FIG. 9-3ga

EXPLA
N
ATIO
N
O
F TEST A
N
D
D
ATA D
ISPLAY

NUMBER OF GAMES: The total number of games played.
NUMBER OF CONTINUE: The total number of continued games played.
TOTAL TIME: The total time the cabinet has been turned on.
PLAY TIME: The time spent in games.
AVERAGE PLAY TIME: The average time of one play.
LONGEST PLAY TIME: The time of the longest single play.
SHORTEST PLAY TIME: The time of the shortest single play.
NOTE: NUMBER OF GAMES, NUMBER OF CONTINUE, PLAY TIME, AVERAGE PLAY TIME, LONGEST PLAY
TIME, and SHORTEST PLAY TIME are counted for each game mode.
When the TEST Button is pressed, the next screen will be shown.
             BOOKKEEPING      PAGE 2/4
NUMBER OF GAMES 0
 VERSUS MODE 0
 STORY MODE 0
NUMBER OF CONTINUE 0
 VERSUS MODE 0
 STORY MODE 0
TOTAL TIME 0D 00H 00M 00S
PLAY TIME 0D 00H 00M 00S
 VERSUS MODE 0D 00H 00M 00S
 STORY MODE 0D 00H 00M 00S
AVERAGE PLAY TIME 00M 00S
 VERSUS MODE 00M 00S
 STORY MODE 00M 00S
LONGEST PLAY TIME 00M 00S
 VERSUS MODE 00M 00S
 STORY MODE 00M 00S
SHORTEST PLAY TIME 00M 00S
 VERSUS MODE 00M 00S
 STORY MODE 00M 00S
PRESS TEST BUTTON TO CONTINUE
FIG. 9-3gb
EXPLA
N
ATIO
N
O
F TEST A
N
D
D
ATA D
ISPLAY


The GAME HISTOGRAM displays how many times a play ended at a certain time on that cabinet.
Use this as a reference when determining settings such as difficulty level.
When the TEST Button is pressed, the next screen will be shown.
Press the TEST Button to return to the Game Test Menu Screen.
             BOOKKEEPING      PAGE 3/4
GAME HISTOGRAM (VERSUS MODE)
0M00S - 0M29S 0
0M30S - 0M59S 0
1M00S - 1M29S 0
1M30S - 1M59S 0
2M00S - 2M29S 0
2M30S - 2M59S 0
3M00S - 3M29S 0
3M30S - 3M59S 0
4M00S - 4M29S 0
4M30S - 4M59S 0
5M00S - 5M29S 0
5M30S - 5M59S 0
6M00S - 6M29S 0
6M30S - 6M59S 0
7M00S - 7M29S 0
7M30S - 7M59S 0
8M00S - 8M29S 0
8M30S - 8M59S 0
9M00S - 9M29S 0
9M30S - 9M59S 0
OVER 10M00S 0
PRESS TEST BUTTON TO CONTINUE
FIG. 9-3gc
             BOOKKEEPING      PAGE 4/4
GAME HISTOGRAM (STORY MODE)
0M00S - 0M29S 0
0M30S - 0M59S 0
1M00S - 1M29S 0
1M30S - 1M59S 0
2M00S - 2M29S 0
2M30S - 2M59S 0
3M00S - 3M29S 0
3M30S - 3M59S 0
4M00S - 4M29S 0
4M30S - 4M59S 0
5M00S - 5M29S 0
5M30S - 5M59S 0
6M00S - 6M29S 0
6M30S - 6M59S 0
7M00S - 7M29S 0
7M30S - 7M59S 0
8M00S - 8M29S 0
8M30S - 8M59S 0
9M00S - 9M29S 0
9M30S - 9M59S 0
OVER 10M00S 0
PRESS TEST BUTTON TO EXIT
FIG. 9-3gd

EXPLA
N
ATIO
N
O
F TEST A
N
D
D
ATA D
ISPLAY

H. BACKUP DATA CLEAR
Select BACKUP DATA CLEAR to display the following screen, and you can clear the bookkeeping data.
To clear data, use the SERVICE Button to move the cursor to YES (CLEAR) and then press the TEST Button.
When the data has been cleared, the message "COMPLETED" will be displayed.
Press the TEST Button again to return to the Game Test Menu Screen.
Move the cursor to NO (CANCEL) and press the TEST Button to return to the Game Test Menu Screen without
clearing the data.
Using the functions of this screen to clear backup data will not clear GAME ASSIGNMENTS settings.
BACKUP DATA CLEAR
YES (CLEAR)
-> NO (CANCEL)
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
FIG. 9-3ha
BACKUP DATA CLEAR
COMPLETED
PRESS TEST BUTTON TO EXIT
FIG. 9-3hb
C
O
N
TR
O
L U
N
IT (G
U
N
)

0
CONTROL UNIT (GUN)0
• When working with the product, be sure to turn the power off. Working with the
power on may cause an electric shock or short circuit.
• Be careful not to damage the wires. Damaged wires may cause an electric
shock, short circuit or present a risk of fire.
• Exercise due caution in performing soldering work. If soldering iron is handled
carelessly, there could be fires or burns.
• When fastening plastic parts, be careful not to tighten screws or nuts excessively.
If these are tightened to excess, parts could be damaged, resulting in injuries
from fragments, etc.
• After the unit has been disassembled and reassembled again, check carefully
to be sure that there are no gaps or rattling at the junctions and that the trigger
can be operated smoothly. If there are gaps or rattling, or if operation is not
satisfactory, the players could get fingers or hands caught, resulting in injury.
• Be sure to inspect gun surfaces for cracks and damage. Players could be
injured if they play when the unit is cracked or damaged.
• Assemble so that there is no gap between the L and R covers. If there is a gap
or rattling, the players could get fingers or hands caught, resulting in injury.
• Once the product has been disassembled, use slack preventive agent (product
No. : 090-0012-N). Coat screws with suitable amounts of this agent and then
tighten them. If this agent is not used, the product might start rattling or come
apart.
• Use the slack preventive agent prescribed in these instructions. If any other
agent is used, there could be chemical changes that inhibit the use of screws
and part surfaces could be damaged.
• Be careful not to damage or lose small parts or screws.
• When a part has been replaced, be sure to always make adjustments and
check conditions in Test Mode.
If the gun does not operate satisfactorily and adjustments in Test Mode are ineffective, it could be that parts inside
the gun have been damaged.
Follow the steps given below to remove the gun, then take it apart and replace parts.
To replace parts in the gun, detach the L and R covers of the outer part.
Because internal parts are inserted on the R cover side, work with the R cover facing downward.

C
O
N
TR
O
L U
N
IT (G
U
N
)
0
Microswitch Replacement
 Three kinds of screws are used to fasten the L and R covers. The L and R covers can be detached by removing all ten of these screws.
 With the R cover on the bottom, remove the L cover by slowly lifting it straight up.
 Remove the trigger microswitch from the R cover.
 Remove the soldered part and then remove the microswitch.
 Solder the new microswitch. Employ heat shrinkable tubing to protect the soldered part. Reassemble the gun. Operate the trigger to fully verify that the microswitch turns on and off properly. Then, reattach the L
cover to the R cover. Do not tighten the screws excessively.
 After replacing the microswitch, refer to the section titled “GAME TEST MODE”. Conduct an Input Test.
COUNTERSUNAK-HEAD SCREW (1), black
M3 x 8
SCREW (8), black
M3 x 12, w/ small flat & spring washers
SCREW (1), black
M3 x 10, w/ small flat & spring washers
MICROSWITCH
509-5080
FIG. 10a
FIG. 10b
C
O
N
TR
O
L U
N
IT (G
U
N
)

0
Sensor Unit Replacement
 Remove the L cover following the same procedures used when replacing a microswitch.
 Remove the connector and then remove the sensor unit.
 After replacing the sensor unit, reassemble the gun. Operate the trigger to fully verify that the microswitch turns on and off properly. Then, reattach the L cover
to the R cover.
 After replacing the sensor unit, refer to the section titled “GAME TEST MODE”. Conduct a Gun Adjustment Test.
SENSOR UNIT
APA-2030
Remove the connector.
FIG. 10c
0
C
O
N
TR
O
L U
N
IT (G
U
N
)
0
Solenoid Replacement
 Remove the L cover following the same procedures used when replacing a microswitch.
 Remove the cord clamp fastening the cable and remove the connector.
 Remove the two screws and remove the solenoid ASSY.
 Pay special attention to spring washers and other small parts when removing the
solenoid.
Remove the connector.
SOLENOID ASSY
SCREW (2)
M4 x 8, w/flat & spring washers
FIG. 10d
FIG. 10e
FIG. 10f
C
O
N
TR
O
L U
N
IT (G
U
N
)

0
 Remove the eight screws and an E-ring (2 mm), and replace the solenoid. Be careful not to lose small parts during this procedure.
 Attach the solenoid ASSY with two screws and connect the connector. Be careful not to damage the wiring.
 Refer to the preceding sections regarding part replacement. Reattach the L cover, handling each part with appropriate care.
 After replacing the solenoid, refer to the section titled GAME TEST MODE. Conduct an Output Test.
E-RING
2 mm
SCREW (8)
M3 x 6, w/spring washer
SOLENOID
124-5101
FIG. 10g
FIG. 10h

M
O
N
ITO
R
(LC
D
D
ISPLAY)

- SAFETY PRECAUTIONS WHEN HANDLING THE MONITOR
MONITOR (LCD DISPLAY)
Responding to breakdown or abnormality
• If smoke or a strange odor appears, immediately unplug the power cable from
the power source.
Continuing to use the product may cause a fire or an electric shock. Ensure that
smoke is no longer emitted, and contact the point of purchase.
• If nothing displays on the screen, immediately unplug the power cable from the
power source.
Continuing to use the product may cause a fire or an electric shock. Contact
the point of purchase and request an inspection.
• If water or a foreign object enters the monitor’s interior, immediately unplug the
power cable from the power source.
Continuing to use the product may cause a fire or an electric shock. Contact
the point of purchase and request an inspection.
• If the monitor is dropped or the cabinet is damaged, immediately unplug the
power cable from the power source.
Continuing to use the product may cause a fire or an electric shock. Contact
the point of purchase and request an inspection.
During operation
• Do not repair, reconstruct, or disassemble the monitor.
The monitor’s interior contains high voltage parts. A fire or an electric shock
could result.
For inspections, adjustments, and repair of the monitor’s interior, request work
from the point of purchase.
• Do not insert foreign objects.
If metal objects or flammable materials such as paper are inserted into the
interior through ventilation openings or other apertures, an electric shock could
result.
• In the event of a thunder storm, do not touch the product or the power cable.
An electric shock could result.
• Make sure to perform appropriate adjustments. Do not operate the product
when the screen is flickering, distorted, or experiencing other abnormalities.
Images from an improperly adjusted screen could cause players and other
customers to experience dizziness, headaches, and other ailments.
M
O
N
ITO
R
(LC
D
D
ISPLAY)


- CLEANING THE SCREEN SURFACE
• Use a soft, dry cloth (flannel-type) to wipe away dirt. Do not use materials such
as coarse mesh gauze.
• Alcohol (ethanol) is the recommended solvent for removing dirt. When using a
cleaning agent, follow the precautions below.
- Dilute neutral cleaning agents for home use with water. Soak a soft cloth in the
solution, and wring it thoroughly before wiping the screen.
- Do not use abrasive cleaning agents or powders, or cleaning agents
containing bleach.
- Do not use alkaline cleaning agents such as glass cleaners, or solvents such
as thinners.
• Do not scrub or scratch the screen surface with abrasive materials such as
brushes or scrub brushes.
Clean the screen surface once a week.

M
O
N
ITO
R
(LC
D
D
ISPLAY)

11-3 ADJUSTMENT METHOD
FRONT COVER
TRUSS SCREW (2), black
M4 x 8
MONITOR ADJUSTMENT BOARD
All adjustment values are set accurately at the time of shipping from the factory.
Do not readjust these values needlessly or apply adjustments not specified in this
manual. The display may not appear properly if the values are incorrect.
Controls – Adjustment Procedures
This section explains basic control procedures for making adjustments using the buttons on the monitor adjustment
board. Remove the two truss screws from the front cabinet. Remove the front cover to access the monitor adjustment
board.
FIG. 11-3a
FIG. 11-3b
M
O
N
ITO
R
(LC
D
D
ISPLAY)


Button Names and Functions
MENU:
Turn the Picture Menu display on and off.
UP:
Move the cursor up to highlight a menu item.
Increase the value of, or change, a selected menu item.
DOWN:
Move the cursor down to highlight a menu item.
Decrease the value of, or change, a selected menu item.
ENTER:
Select, or execute, a highlighted menu item.
SELECT:
Turn off the Picture Menu, and change the input type (either Analog RGB or DVI).
Each time the SELECT Button is pressed, the input type changes as follows.
(---Analog RGB → DVI → Analog RGB---)
LED:
LED illuminates green: Monitor is operating.
LED flashes red: Power is off.
POWER:
Turn the LCD monitor on and off. (Usually, it’s not necessary to operate.)
FIG. 11-3c

M
O
N
ITO
R
(LC
D
D
ISPLAY)

On-Screen Display (OSD)
Press the MENU Button while the OSD is not displayed to bring up the Picture Menu. On the Picture Menu, it is
possible to perform various screen adjustments.
Use the UP and DOWN Buttons to highlight the item you want to adjust.
After highlighting the desired item, press the ENTER Buttons to select and begin the adjustment.
Within each item, press the MENU Buttons to exit the adjustment screen. The adjustment values at this time will be
saved simultaneously.
NOTE: H POSITION and V POSITION only function when the input type is Analog RGB.
Available Settings
● BRIGHTNESS (adjust brightness)
Adjust screen brightness.
Values: 0 - 100 (“0” being the darkest setting, and “100” being the brightest)
● CONTRAST (adjust contrast)
Adjust contrast level.
Values: 0 - 100 (“0” having the least amount of difference between light and dark, and “100” having the most)
● COLOR TEMP (adjust color)
Adjust screen color. The following three color schemes are available.
Settings: COOL/NORMAL/WARM
● H POSITION (adjust horizontal position)
(only available when the input type is Analog RGB)
When the screen position does not fit even if performing the AUTO ADJUST setting, adjust the horizontal position
of screen images.
Values: 0 - 999 (The screen moves to the left with UP Button, and move to the right with DOWN Button.)
● V POSITION (adjust vertical position)
(only available when the input type is Analog RGB)
When the screen position does not fit even if performing the AUTO ADJUST setting, adjust the vertical position of
screen images.
Values: 0 - 999 (The screen moves upward with UP Button, and move downward with DOWN Button.)
● BACKLIGHT (adjust backlight)
Adjust the backlight.
Values: 0 - 10 (“0” being the darkest setting, and “10” being the brightest)
● AUTO ADJUST (adjust screen automatically)
Automatically adjusts the screen position based on the video input signal.
FIG. 11-3d Picture Menu Screen
BRIGHTNESS 050
CONTRAST 050
COLOR TEMP NORMAL
H POSITION ***
V POSITION ***
BACKLIGHT 010
AUTO ADJUST PRESS ENTER
C
O
IN
SELEC
TO
R


When the REJECT button fails to refund coins, open the coin chute door and open the selector gate. Once the
jammed coin is removed, insert a standard coin to ensure that the selector is working properly.
Cleaning the Coin Selector
The coin selector should be cleaned once every 3 months. When cleaning, follow the procedures below:
 Turn off game unit power supply. Open coin chute door.
 Remove coin selector from coin chute door.
 Open gate and wipe away dirt with animal hairbrush or other soft brush.
 Soak a soft cloth in water or in a neutral cleaning agent diluted with water, wring it tightly and wipe away dirt.
 Remove cradle. When removing the retaining ring (E ring), be careful not to
bend the rotary shaft.
GATE
CRADLE
COIN SELECTOR
• Remove and clean smears using a soft cloth dipped in water or diluted
chemical detergent which is then wrung dry.
• Never apply machine oil, etc. to the coin selector.
• After cleaning the coin selector, properly insert a standard coin to ensure that
the selector functions correctly.
FIG. 12a
FIG. 12b

C
O
IN
SELEC
TO
R

COIN METER
Insert coin while holding
down the REJECT button.
Make sure that coin returns.
 Use soft cloth to wipe dirt from rotary shaft and bearing.
 After wiping off dirt, wipe away moisture with a dry cloth and make sure that the coin selector is completely dry.
Coin Insertion Test
Carry out a coin insertion test once per month. At the same time, check the following points:
□ Does the coin meter count properly?
□ Do coins drop into the cashbox correctly?
□ Are coins rejected when inserted while holding down the REJECT button?
FIG. 12c
FLU
O
R
ESC
EN
T LA
M
P R
EPLA
C
EM
EN
T


TRUSS SCREW (6), black
M4 x 8
FLUORESCENT LAMP REPLACEMENT
• When working with the product, be sure to turn the power off. Working with the
power on may cause an electric shock or short circuit.
• There is danger that hot lamps can cause burns. Exercise due caution when
replacing lamps.
• Use lamps of the specified ratings. Using lamps with different ratings may cause
fires or damage.
• Such things as deteriorated insulation in lighting fixtures can cause a short circuit
and/or smoke. Make sure there are no abnormalities. For example, check if
you can smell anything burning, if any sockets have been discolored and if the
lamp has to be replaced frequently.
Be careful when handling parts made of plastic or glass. For example, be careful
not to tighten screws excessively. If such parts are damaged, injuries could be
caused by fragments, cracks, etc.
Fluorescent Lamp Inside Front Cabinet
 Turn off the power.
 Remove the six truss screws from the back of the front cabinet.
FIG. 13a
0
FLU
O
R
ESC
EN
T LA
M
P R
EPLA
C
EM
EN
T

 Open the rear lid of the front cabinet. Replace the fluorescent lamp.
Fluorescent Lamp Inside Billboard
 Turn off the power.
 Remove the billboard from the front cabinet. Place it on the floor before performing any work.
 Remove a total of four hexagon bolts from the sides of the billboard.
FLUORESCENT LAMP 32 W: 390-5251-32-01
GLOW LAMP: 390-5638-5P
HEXAGON BOLT (total 4), black
M6 x 16, w/spring washer, large flat washer used
FIG. 13b
FIG. 13c
FLU
O
R
ESC
EN
T LA
M
P R
EPLA
C
EM
EN
T


 Remove the plate holder.
 Remove the lamp cover. Replace the fluorescent lamp.
PLATE HOLDER
FLUORESCENT LAMP 20 W: 390-5251-20-01
GLOW LAMP: 390-5638-1P
LAMP COVER
FIG. 13d
FIG. 13e

PER
IO
D
IC
IN
SPEC
TIO
N

PERIODIC INSPECTION
The items listed below require periodic check and maintenance to retain the performance of this machine and to
ensure safe business operation.
Players operate the gun by touching it and holding it with their hands. Clean the gun on a regular basis and have
hand wipes, etc. available to ensure that players will always fully enjoy the game.
• Be sure to check once a year to see whether power cords are damaged, the
plug is securely inserted, dust has accumulated between the socket outlet and
the power plug, etc. Using the product with accumulated dust can cause fire
and electric shock.
• Never use a water jet, etc. to clean inside and outside the cabinet. If the
machine gets wet for any reason, do not use it until it has completely dried.
• Periodically, around once a year, get in touch with the place of contact herein
stated or the distributor, etc. where the product was purchased from, regarding
internal cleaning. Using the product with accumulated dust in the interior can
cause a fire or accident. Note that professional cleaning will require a fee.
• There is the danger of accidents involving electrical shorts circuits or fire caused
by factors such as the deterioration of insulation in electrical and electronic
equipment over time. Check that there are no abnormalities such as odors from
burning.
ITEMS DESCRIPTION PERIOD REFERENCE
CABINET Confirm that adjusters contact floor Daily 3, 6, 7
MONITOR (LCD DISPLAY) Screen cleaning Weekly 11
Check screen adjustment Monthly 11
GUN CONTROL UNIT Cleaning, Inspection Daily 10
Check gun adjustment Weekly 9,10
Microswitch test Monthly 9,10
Inspection of solenoid Monthly 9,10
COIN SELECTOR Coin insertion test Monthly 12
Cleaning Every 3 months 12
FLUORESCENT LAMPS Inspection of lighting fixtures As appropriate 13
ELECTRICAL/ELECTRONIC PARTS Inspection As appropriate As above
CABINET INTERIOR Cleaning 1 year As above
POWER CABLE Inspection, Cleaning 1 year As above
CABINET SURFACES Cleaning As appropriate See below
TABLE 14 PERIODIC INSPECTION TABLE
PER
IO
D
IC
IN
SPEC
TIO
N


Cleaning the Cabinet Surfaces
When the cabinet surfaces become dirty, remove stains with a soft cloth soaked in water or diluted (with water)
chemical detergent and then wrung dry. To avoid damaging the finish, do not use such solvents as thinner, benzene,
etc. (other than ethyl alcohol) or abrasives (bleaching agent and chemical dust-cloth).
Some general-purpose household, kitchen, and furniture cleaning products may contain strong solvents that degrade
plastic parts, coatings, and print. Before using any cleaning product, read the product's cautionary notes carefully
and test the product first on a small area that is not highly visible.

TR
O
U
B
LESH
O
O
TIN
G

- TROUBLESHOOTING TABLE
TROUBLESHOOTING
• The work described below should be carried out by the site maintenance
personnel or other qualified professional. Work carried out by personnel without
the necessary skill or technology can cause accident.
• If no improvements can be noted even after the following measures have
been taken, disengage the power and contact the point of purchase or the
office indicated in these instructions. If the power is left on while there is an
abnormality, a fire, electric shock or other serious accident can occur.
• When working with the product, be sure to turn the power off. Working with the
power on may cause an electric shock or short circuit.
• Be careful not to damage the wires. Damaged wires may cause an electric
shock, short circuit or present a risk of fire.
• Once the reason that the breaker or circuit protector activated has been
removed, restore the breaker or circuit protector to its original condition. If the
product is used while the reason for activation has not yet been removed, heat
and/or fire could be generated.
If a problem occurs, first inspect the connection of any wiring connectors.
PROBLEMS CAUSE COUNTERMEASURES
With main switch ON, no
activation.
Power is not supplied. Securely insert the power plug into the plug
socket.
Power supply/voltage is not
correct.
Make sure that power supply/voltage is
correct.
The circuit protector functioned
due to the momentary overload.
After eliminating the cause of overload,
reinstate the AC unit’s circuit protector.
< See chapter 6, [7], refer to the following.>
No sound is generated from
the speaker.
Faulty adjustment of sound
volume.
Adjust the sound volume.

Faulty wiring connection. Check with speaker test in Test Mode. Then
check connections of speakers that do not
produce sound. RED Service Manual.>
The monitor screen’s hue/
saturation and/or brightness
are unnatural.
Faulty connection of video signal
connector.
Make sure that the video signal connector is
properly connected and fastened.
The monitor screen does not
display the correct colors.
Faulty connection of video signal
connector.
Make sure that the video signal connector is
properly connected and fastened. Also, verify
that the connector’s metal parts are not in
contact with any of the cabinet’s metal parts.
Faulty screen adjustment. Perform appropriate adjustments.

TABLE 15-1a
TR
O
U
B
LESH
O
O
TIN
G


CIRCUIT PROTECTOR
PROBLEMS CAUSE COUNTERMEASURES
Gun crosshair is misaligned. Faulty gun adjustment. Adjust settings on the Gun Adjustment Screen
in Test Mode.
Screen LED sensor board
malfunction.
Contact the point of purchase for this product.
Gun sensor board is damaged. Replace sensor board.
Faulty wiring connection. Make sure that wiring between the front and
rear cabinet is connected properly.

Light from the LED sensor board
is impeded.
Remove any obstacle that appears to be
blocking or reflecting the light.
(Remove any laminated signs or stickers
attached above the control panel that appear
to be impeding the light.)
Sensor interference caused by
another like machine.
Make sure that the interference prevention
wire is attached properly.
Malfunction caused by ambient
lighting.
Change product installation location if strong
lighting is positioned near the monitor.
Operability of gun trigger is
unsatisfactory.
Microswitch malfunction. Replace microswitch.
Deformation of trigger; age
deterioration of spring.
Replace part.
Gun screw has been tightened
excessively.
Adjust to appropriate tightening.
The gun does not vibrate. Solenoid malfunction. Replace solenoid.
Fuse board’s fuse blows out due to
a temporary overload.
Remove the source of the overload. Then,
replace the fuse. 200 mA, 514-5143-200 & 250 V, 2 A,
514-5143-2000>
Fluorescent lamp does not
illuminate.
Lamp life expired. Replace lamp/glow lamp.
TABLE 15-1b
CIRCUIT PROTECTOR
Functions due to the activation of bimetal. To restore the
function, wait for approximately one minute or longer until
the bimetal cools off. (Press the button.)

TR
O
U
B
LESH
O
O
TIN
G

 Turn off the power.
 Remove the six truss screws. Remove the rear lid of the rear cabinet.Make sure that the fuse’s capacity matches the value specified on the sticker.
 Replace the fuse.
- FUSE REPLACEMENT
TRUSS SCREW (6), black
M4 x 8
FUSE: 250 V, 200 mA / 514-5143-200
FUSE: 250 V, 2 A / 514-5143-2000
FIG. 15-2a
FIG. 15-2b
TR
O
U
B
LESH
O
O
TIN
G


- ERROR DISPLAY
• If there is an error display, search out the cause immediately and take
corrective action. If the product is operated while the error is ignored, there
could be an accident. There could also be permanent damage to parts, etc.
• If an error is displayed, have the site maintenance personnel or other qualified
individuals resolve it. If someone without specialized or technical knowledge
attempts to rectify the problem, electric shock, short circuits or fire may result. If
there is no site maintenance personnel or other qualified individuals available,
turn the power off immediately, and contact your retailer or the office listed in
this manual.
• If a problem not described in this manual and the LINDBERGH RED service
manual occurs, or the resolution to a problem described in this manual is
not effective, do not make further attempts to resolve the problem yourself.
Immediately turn off the power and contact your retailer or the office listed
in this manual. Any unguided attempts to solve such problems may lead to a
serious accident.
• If countermeasures given in this manual have been taken and there are still no
improvements, contact the point of purchase or the office indicated in these
instructions.
Network Check during startup or when exiting Test Mode
When the communication method is set to “NETWORK” within NETWORK ASSIGNMENTS in the Test Mode, a
check will be conducted when starting up the cabinets and when exiting Test Mode. If an error occurs, a screen such
as the one below will be displayed.
Press the TEST Button to enter Test Mode.
Verify that cables are properly connected, Test Mode settings are correct, and circuit boards are not damaged.
CABINET ID … 1
NETWORK CHECK … NG
ERROR 6381
CHECK TIMEOUT

TR
O
U
B
LESH
O
O
TIN
G

During Operation
If a network error occurs during a Player Battle, the screen below will be displayed, and a check will be conducted.
○ When two players are in Versus Mode
If an error occurs, a screen such as the one below will be displayed.
Press the TEST Button to enter Test Mode.
If there are no problems, the screen below will be displayed, and the round will be restarted.
SORRY
Network disconnected.
NETWORK CHECKING … 3
ERROR 6381
Network error occurred.
Please call an attendant.
SORRY
Network disconnected.
Restarting this round.
6380-6389
TR
O
U
B
LESH
O
O
TIN
G


○ When two players are in Story Mode, or one is playing Story Mode and the other Versus Mode
Whether or not an error occurs, a screen such as the one below will be displayed, and the game will return to the
original mode.
If an error occurred, the players will no longer be matched up together.
If an error occurred during the game, a check will be conducted during Attract Mode. If an error is still detected, a
screen such as the one below will be displayed, and the cabinet will operate independently.
Verify that cables are properly connected, Test Mode settings are correct, and circuit boards are not damaged.
When the error is resolved, the screen will no longer show.
SORRY
Network disconnected.
Returning to Story Mode.
- Returning to COM Battle.
- Returning to Story Mode.
This machine is currently operating
individually.
Cannot play against another player in
Versus Mode.
0
TR
O
U
B
LESH
O
O
TIN
G

Error Codes
ERROR 6380: UNKNOWN ERROR
(Cause of error is not determined.)
Confirm points such as:
- Are the cables properly connected?
- Are Test Mode’s settings correct?
- Are the circuit boards in good condition?
ERROR 6381: CHECK TIMEOUT
(Network Check ran out of time.)
Confirm points such as:
- Are the cables properly connected?
- Is the other cabinet’s power on?
- Is the other cabinet’s communication setting set for “NETWORK”?
- Do both cabinets have different CABINET IDs?
ERROR 6383: DIFFERENT RESOLUTION
(Network composed of cabinets with varying resolutions.)
- Communication cannot be established between a cabinet set at 640x480 (VGA) and another cabinet set at
1280x768 (WXGA).
- Operate using cabinets set with the same resolution.
ERROR 6389: PACKET LOST
(Connection lost.)
Confirm points such as:
- Are the cables all making proper contact?
- Are hubs, etc. connected to the LAN?
- Are there devices that produce noise, such as strong magnetic charges, near the cabinet which may cause
interference?
G
A
M
E B
O
A
R
D


GAME BOARD
• When exchanging the game board, place and post the damaged board in
the new board’s special packaging. If you do not have the packaging or it is
damaged order one using the following product number/name <601-11691:
CARTON BOX LBG>.
• When sending a board for repairs, do not dismantle the board in any way prior
to sending it away. It may not be possible to meet your request if any parts are
missing.
• Send a game board in for repair with the key chip still inserted.
• When working with the product, be sure to turn the power off. Working with the
power on may cause an electric shock or short circuit.
• Be careful not to damage the wires. Damaged wires may cause an electric
shock, short circuit or present a risk of fire.
• Do not expose the game board, etc. for any reason. Doing so may cause
electric shock or malfunctioning.
• No connectors other than those connected on the game board when first
delivered can be used by this product. Do not connect any other wires to any of
the unused connectors. This may lead to the generation of heat, smoke or burn
outs.
• When replacing or repairing the game board and then returning it to the
cabinet, be sure to reconnect all the connectors correctly. Improper connection
may cause electric shock, short circuit or fire.
• When connecting the connectors, be sure to attach them correctly. There is
only one correct way in which they must be connected. Attempting to connect
them incorrectly may cause damage to the pins on the connectors, and cause
electric shock, short circuit or fire.
• In this product, setting changes are made using the Test Mode. The game
board need not be operated. Use the game board, etc. as is with the same
setting made at the time of shipment so as not to cause electric shock and
malfunctioning.
• The chip parts on IC boards can be damaged by electrostatic discharge from
the human body. Before handling an IC board, always neutralize any static
charge in the body by touching a grounded metal surface.
• Be careful not to get fingers caught when removing doors or other parts.

G
A
M
E B
O
A
R
D

The LINDBERGH RED is mounted on the MAIN BD base (wooden board) inside the base box of the front cabinet.
Remove the MAIN BD base, together with the LINDBERGH RED, from the base box.
 Turn off the cabinet’s power.
 Unlock the front door with the master key. Remove the door. The LINDBERGH RED is the red sheet metal case found inside the door.
 Remove the following connectors that are connected to the LINDBERGH RED. Hold the connector at its terminal and pull it straight it out. Be careful as not to pull it out at an angle.
The D-SUB connector and LAN cable have a fastening screw and a lock. After loosening the screw, remove
the connector while opening the lock.
- D-SUB CONNECTOR
- LAN CABLE (Center of board / LAN terminal)
- JVS IO CABLE
- STEREO MINI PLUG CONNECTOR (Green / FRONT terminal)
- POWER CABLE CONNECTOR (18P, 24P) (1 of each)
 Remove the one thumbscrew which secures the MAIN BD base (wooden board).
- REMOVING THE LINDBERGH RED
CONNECTOR (total 6)
THUMBSCREW (1)
M4 x 25, flat & spring washers used
FIG. 16-1a
FIG. 16-1b
G
A
M
E B
O
A
R
D


 Taking care so not to catch the wiring, pull out the MAIN BD base together with the
LINDBERGH RED.
 Place the base on a level surface.
 Remove the four screws which secure the LINDBERGH RED to the base.When sending the LINDBERGH RED for repair, do not remove the key chip attached to the connector
panel.
SCREW (4)
M4 x 16, w/flat & spring washers
FIG. 16-1c
FIG. 16-1d

G
A
M
E B
O
A
R
D

DIP SW Setting
Use this product with the DIP SW settings shown in the figure below.
NOTE: It is not possible to conduct competitive play with two machines if the cabinets have different DIP SW
settings.
- COMPOSITION OF THE GAME BOARD
BOARD NUMBER STICKER
KEY CHIP
DIP SW
• The game board becomes the game board for this product once the key chip
is inserted.
• The DIP SW (dip switches) on the board must be set as specified below. If set
incorrectly for this product, an error will be displayed and the game will not run.
ASSY CASE LBJ L 512MB APA EXP (845-0002D-02)
FIG. 16-2a
FIG. 16-2b For 1280 x 768 Resolution
FIG. 16-2c For 640 x 480 Resolution
D
ESIG
N
-R
ELATED
PA
R
TS


DESIGN-RELATED PARTS
For the warning display stickers, refer to Section 1.
FIG. 17a
FIG. 17b

PA
R
TS LIST

3 APA-1100
ASSY BASE CABINET
16 APA-1750
ASSY TOWER R
6 LCA-1270
ASSY SERVICE DOOR
7 APA-1300
AC UNIT
15 APA-1700
ASSY TOWER L
17 APA-4000
ASSY PWR SPLY
18 APA-4100
ASSY MAIN BD
19 APA-4150
ASSY SUB ELEC
20 APA-4200
ASSY ELEC FRONT
21 APA-4400
ASSY XFMR 100-120V
21 APA-4450
ASSY XFMR 220-240V
22 APA-6001
ASSY WIRE FRONT
2 APA-1000
ASSY FRONT CABINET
23 APA-3000
ASSY REAR CABINET
34 APA-0100
ASSY TUBE
1 TOP ASSY APA
8 APA-1400
ASSY BILLBOARD
9 APA-1500
ASSY CENTER BOX
13 APA-1600
ASSY LCD
5 LCA-1250
ASSY CASH BOX DOOR
4 LCA-1150X
ASSY BASE BOX
14 APA-1620
ASSY MONITOR MASK
12 APA-1680
ASSY LCD PWR SPLY
11 APA-1580
ASSY FRONT FRAME
10 APA-1550
ASSY WOOFER
29 APA-3300
ASSY LED REAR
28 APA-3200
ASSY PEDAL
30 APA-3400
SW UNIT
31 APA-3450
COUNTER UNIT
32 APA-2100
CONTROL UNIT
33 APA-4300
ASSY ELEC REAR
24 APA-3100
ASSY BASE CABINET REAR
27 APA-6002
ASSY WIRE REAR
26 APA-3500
ASSY SPEAKER
25 APA-3150
REAR CABINET
PARTS LIST
PA
R
TS LIST


 TOP ASSY APA (D-/)
“A

“B

(D
et ai ls o f p
ar t “B

)
(D
et ai ls o f p
ar t “A

)
N
O
TE
: 1
P
si de (4
06
),
2P
s id e (4
07
),
(4
09
) a
tt ac hm en t. 
PA
R
TS LIST

 TOP ASSY APA (D-/)
ITEM NO. PART NO. DESCRIPTION NOTE
1 APA-1000 ASSY FRONT CABINET
2 APA-3000 ASSY REAR CABINET
3 APA-0100 ASSY TUBE
8 421-8479-01 STICKER INSTR SUNLIGHT ENG
9 SGM-3811 POLTHN COV 850×900×1700
10 SGM-1798 POLY COVER 760×380×1000
201 000-P00412-W M SCR PH W/FS M4×12
202 000-T00430-0B M SCR TH BLK M4×30
401 220-5793-2-A001 KEY MASTER A001
402 SGM-4111Y KEY BAG
403 420-7031-01 OWNERS MANUAL APA ENG
404 420-7032-01 SERVICE MANUAL LBJ ENG
406 APA-0001 FRONT DESIGN PLATE 1P
407 APA-0002 FRONT DESIGN PLATE 2P
408 APA-0003 PLATE LEG
409 APA-0004 STICKER 1P2P
411 FAS-290045 HEX SKT LH CAP SCR STN M4×6
412 280-6686-01 SP WSHR 4.5×16×4
413 600-7269-0500 ASSY LAN CABLE 0500CM
414 600-6729-01 AC CABLE CONNECT TYPE 15A W/E
600-6619-02 AC CABLE CONNECT TYPE FOR UK
600-6619-01 AC CABLE CONNECT TYPE FOR EXP Hong Kong, Australia>
415 443-50002D-02 STICKER 845-0002D-02
416 509-5080 SW MICRO TYPE
417 310-5029-D20 SUMITUBE F D 20MM
418 514-5143-200 FUSE S.B 200MA250V HBC CE ROHS
419 514-5143-2000 FUSE S.B2000MA250V HBC CE ROHS
420 605-0094-01 ASSY WIRE DVD FOR LINDBERGH L
/ 421-6690-06 STICKER 110V
/ 421-6690-04 STICKER 230V
/ 421-6690-03 STICKER 220V(80556) Hong Kong>
/ 421-6690-05 STICKER 240V
PA
R
TS LIST


 ASSY FRONT CABINET (APA-000) (D-/)
N
O
TE
: (
28
) F
as te ni ng T
or qu e: 1
.8
N

m N
O
TE
: S
ho w n w it h (1
0)
re m ov ed .
00
PA
R
TS LIST

 ASSY FRONT CABINET (APA-000) (D-/)
ITEM NO. PART NO. DESCRIPTION NOTE
1 APA-1100 ASSY BASE CABINET
2 LCA-1270 ASSY SERVICE DOOR
3 APA-1300 AC UNIT
4 APA-1400 ASSY BILLBOARD
5 APA-1500 ASSY CENTER BOX
6 APA-1600 ASSY LCD
7 APA-1700 ASSY TOWER L
8 APA-1750 ASSY TOWER R
9 APA-4000 ASSY PWR SPLY
10 APA-4100 ASSY MAIN BD
11 APA-4150 ASSY SUB ELEC
12 APA-4200 ASSY ELEC FRONT
13 VTF-1006 FRONT COVER SPONGE
14 APA-1001 FRONT COVER BRKT
15 APA-1002 FRONT COVER
16 APA-1003 TOWER HOLDER REAR
17 APA-1004 CUSHION CENTER
18 421-11416 STICKER CAUTION FORK
20 440-WS0165-EG STICKER W BD POWER OFF S ENG
21 440-WS0164-EG STICKER W FALL ENG
22 440-CS0186-EG STICKER C EPILEPSY 40 ENG
23 440-WS0300-EG STICKER W POWER OFF & HI TEMP ENG
24 123-5123-91 STUD BOLT M6 FOR LCD
25 280-5113 COLLAR FOR TV
26 280-5114 SPACER 6.4-25×2
27 253-5569 BUSH FOR LCD
28 253-5570 CAP FOR LCD
101 280-5277 CORD CLAMP 18
102 280-5275-SR10 CORD CLAMP SR10
103 280-6676 CORD CLAMP TL-25A TKK
201 000-T00430-0B M SCR TH BLK M4×30
202 000-T00408-0B M SCR TH BLK M4×8
203 030-000820-SB HEX BLT W/S BLK M8×20
204 068-852216-0B FLT WSHR BLK 8.5-22×1.6
205 050-F00600 FLG NUT M6
206 030-000616-S HEX BLT W/S M6×16
207 068-652016 FLT WSHR 6.5-20×1.6
208 000-P00412-W M SCR PH W/FS M4×12
209 032-000425 WING BLT M4×25
210 068-441616 FLT WSHR 4.4-16×1.6
211 000-P00425-S M SCR PH W/S M4×25
213 060-S00400 SPR WSHR M4
215 FAS-000006 M SCR PH PORICURVO M3×10
216 068-330808-PN FLT WSHR PLASTIC 3.3-8×0.8
301 APA-6001-01 ASSY WIRE FRONT EXP
302 APA-60005 WH DC24V FOR LCD
303 600-7360-0400 WH LBG PWR 24P P TO P 0400MM
304 600-7361-0400 WH LBG PWR 18P P TO P 0400MM
306 APA-60008 WH DC5V FRONT CABINET
/ APA-4400 ASSY XFMR 100V-120V
/ APA-4450 ASSY XFMR 220V-240V Malaysia, Korea, Indonesia,
Hong Kong, Australia>
PA
R
TS LIST
0

 ASSY BASE CABINET (APA-00) (D-/)
D
ia g ra m o f c
ro ss -s ec ti o n A
-A
0
PA
R
TS LIST

 ASSY BASE CABINET (APA-00) (D-/)
ITEM NO. PART NO. DESCRIPTION NOTE
1 LCA-1150X ASSY BASE BOX
2 LCA-1250 ASSY CASH BOX DOOR
3 VTF-0101 REJECT LID
4 LCA-1102 COM BRKT
5 LCA-1104 EX SW HOLDER
6 LCA-1105 ELEC HOLDER
7 APA-1101 STICKER BASE CABINET L
8 APA-1102 STICKER BASE CABINET R
101 509-6102-H-B SW ROCKER J8 H-B AJ8201BF
201 000-F00308 M SCR FH M3×8
202 050-F00400 FLG NUT M4
203 000-T00408-0B M SCR TH BLK M4×8
204 000-P00408-W M SCR PH W/FS M4×8
PA
R
TS LIST
0

 ASSY BASE BOX (LCA-0X)
ITEM NO. PART NO. DESCRIPTION NOTE
1 LCA-1151X BASE BOX
101 601-10905 CASTER D51H66 FREE ST
102 601-5699X LEG ADJUSTER BOLT M16×75
201 050-H01600 HEX NUT M16
202 030-000620-S HEX BLT W/S M6×20
0
PA
R
TS LIST

 ASSY CASH BOX DOOR (LCA-0)
ITEM NO. PART NO. DESCRIPTION NOTE
1 OLS-1651 CASH BOX DOOR
2 HOT-1203X CENTER TNG
3 HOT-1204X SIDE TNG
101 220-5794 CLY LOCK W/KEYS
201 065-E00300 E RING 3MM
202 060-F00400 FLT WSHR M4
PA
R
TS LIST
0

 ASSY SERVICE DOOR (LCA-0)
ITEM NO. PART NO. DESCRIPTION NOTE
1 LCA-1271 SERVICE DOOR
2 DP-1167 TNG LKG
101 220-5793-1-A001 CLY LOCK MASTER W/O KEY A001
0
PA
R
TS LIST

 AC UNIT (APA-00)
ITEM NO. PART NO. DESCRIPTION NOTE
1 APA-1301 AC BRKT
2 421-7468-02 STICKER C.P W/PIC
3 421-8202 STICKER EARTH MARK
101 509-6102-V-B SW ROCKER J8 V-B AJ8202BF
102 214-0202 AC INLET PANEL TYPE
104 512-5046-91-08 C.P 8A CE UL NRW10-8A-TK2421
512-5046-91-05 C.P 5A CE UL NRW10-5A-TK2421 Malaysia, Korea, Indonesia,
Hong Kong, Australia>
106 270-5115 NOISE FILTER 15A GT-215J
107 280-0417 TERMINAL BINDING POST BLACK
Not Used
108 450-5126 MAGNET CONTACT S-NIOCX
450-5134 MAGNET CONTACT S-NIOCX AC 230V Indonesia, Hong Kong,
Australia>
450-5133 MAGNET CONTACT S-NIOCX AC 200V
109 280-5277 CORD CLAMP 18
110 310-5029-H20 SUMITUBE F H 20MM
111 601-0460 PLASTIC TIE BELT 100 MM
201 000-P00408-WB M SCR PH W/FS BLK M4×8
202 000-P00416-WB M SCR PH W/FS BLK M4×16
203 050-H00400 HEX NUT M4
204 060-S00400 SPR WSHR M4
205 060-F00400 FLT WSHR M4
301 LCA-60001 WH AC UNIT INLET
302 LCA-60004 WH AC UNIT NOISE FILTER OUT
303 LCA-60025 WH AC UNIT SW
304 APA-60051 WH EARTH AC UNIT
PA
R
TS LIST
0

 ASSY BILLBOARD (APA-00) (D-/)
0
PA
R
TS LIST

 ASSY BILLBOARD (APA-00) (D-/)
ITEM NO. PART NO. DESCRIPTION NOTE
1 APA-1401 BILLBOARD BOX
2 APA-1402 REF BOARD
3 APA-1403 FL COVER
4 APA-1404 PLATE HOLDER
5 APA-1405-01 BILLBOARD PLATE ENG
6 253-5457 FL HOLDER
7 440-WS0300-EG STICKER W POWER OFF & HI TEMP EG
8 421-7501-17 STICKER FL 20W
101 390-6822-20EX ASSY FL20W EX W/CONN HIGH
102 280-5277 CORD CLAMP 18
201 000-P00430-W M SCR PH W/FS M4×30
202 000-T00408-0C M SCR TH CRM M4×8
203 030-000616-SB HEX BLT W/S BLK M6×16
204 068-652016-0B FLT WSHR BLK 6.5-20×1.6
205 FAS-290045 HEX SKT LH CAP SCR STN M4×6
206 280-6686-01 SP WSHR 4.5×16×4
301 APA-60002 WH AC100V BILLBOARD
PA
R
TS LIST
0

 ASSY CENTER BOX (APA-00) (D-/)
0
PA
R
TS LIST

 ASSY CENTER BOX (APA-00) (D-/)
ITEM NO. PART NO. DESCRIPTION NOTE
1 APA-1550 ASSY WOOFER
2 APA-1580 ASSY FRONT FRAME
3 APA-1680 ASSY LCD PWR SPLY
4 APA-1501 CENTER BOX
5 APA-1502 REAR FRAME
6 APA-1503 REAR LID
7 APA-1504 BILLBOARD HOLDER
8 APA-1505X STICKER CENTER BOX
9 APA-1506 SHADE
10 253-5457 FL HOLDER
11 421-7501-18 STICKER FL32W
101 390-6822-32EX ASSY FL32W EX W/CONN HIGH
201 000-P00408-W M SCR PH W/FS M4×8
202 000-F00406 M SCR FH M4×6
203 050-F00300 FLG NUT M3
204 000-T00408-0B M SCR TH BLK M4×8
205 050-F00400 FLG NUT M4
206 050-H00400 HEX NUT M4
207 060-S00400 SPR WSHR M4
208 060-F00400 FLT WSHR M4
301 APA-60054 WH EARTH CENTER BOX
PA
R
TS LIST


0 ASSY WOOFER (APA-0)
ITEM NO. PART NO. DESCRIPTION NOTE
1 APA-1551 WOOFER BRKT
101 130-5218-01 SUB WOOFER 4OHM 40W YL
201 012-T00412 TAP SCR #2 TH 4×12

PA
R
TS LIST

 ASSY FRONT FRAME (APA-0)
ITEM NO. PART NO. DESCRIPTION NOTE
1 APA-1581 FF UPPER BRKT
2 APA-1582 FF LOWER BRKT
3 APA-1583 FF SIDE COVER
201 010-F00310-0B S-TITE SCR FH BLK M3×10
PA
R
TS LIST


 ASSY LCD PWR SPLY (APA-0)
ITEM NO. PART NO. DESCRIPTION NOTE
1 APA-1681 SW REG BRKT
101 400-5461-01 SW REGU FOR LCD 32TYPE
201 000-P00306-W M SCR PH W/FS M3×6

PA
R
TS LIST

 ASSY LCD (APA-00)
ITEM NO. PART NO. DESCRIPTION NOTE
1 APA-1620 ASSY MONITOR MASK
2 APA-1601 LCD SIDE COVER
3 APA-1602 FRAME COVER UPPER
4 APA-1603 MASK BRKT
5 APA-1604 FRAME COVER LOWER L
6 APA-1605 FRAME COVER LOWER R
101 200-6046-91 ASSY LCD DSPL 32TYPE K
201 000-P00312 M SCR PH M3×12
202 000-T00408-0B M SCR TH BLK M4×8
203 010-F00310-0B S-TITE SCR FH BLK M3×10
PA
R
TS LIST


 ASSY MONITOR MASK (APA-0)
ITEM NO. PART NO. DESCRIPTION NOTE
1 APA-1621 MASK BASE
2 JPT-1082 IR COVER
101 838-13145R02 LED BD GUN SENSE HOD
102 838-14703 LED BD GUN SENSE APA
103 280-5277 CORD CLAMP 18
104 280-5275-SR10 CORD CLAMP SR10
201 050-U00300 U NUT M3
202 069-000034-PN FLT WSHR PLASTIC BLK 3-8×1
203 FAS-680016 FLT WSHR NI 3-10×0.5
204 050-H00400 HEX NUT M4
205 060-S00400 SPR WSHR M4
206 060-F00400 FLT WSHR M4
301 SPY-61013 WH MASK SHORT
302 SPY-61014 WH MASK LONG
303 APA-60037 WH LED MASK
304 APA-60055 WH EARTH MASK

PA
R
TS LIST

ITEM NO. PART NO. DESCRIPTION NOTE
1 APA-1701 TOWER BASE L
2 APA-1702 TOWER DESIGN PLATE L
3 APA-1703 TAPE A
4 APA-1704 TAPE B
201 FAS-290042 HEX SKT LH CAP SCR STN M4×12
202 280-6686-01 SP WSHR 4.5×16×4
203 000-T00412-0B M SCR TH BLK M4×12
204 068-441616-0B FLT WSHR BLK 4.4-16×1.6
205 050-F00400 FLG NUT M4
 ASSY TOWER L (APA-00)
PA
R
TS LIST


 ASSY TOWER R (APA-0)
ITEM NO. PART NO. DESCRIPTION NOTE
1 APA-1751 TOWER BASE R
2 APA-1752 TOWER DESIGN PLATE R
3 APA-1703 TAPE A
4 APA-1704 TAPE B
201 FAS-290042 HEX SKT LH CAP SCR STN M4×12
202 280-6686-01 SP WSHR 4.5×16×4
203 000-T00412-0B M SCR TH BLK M4×12
204 068-441616-0B FLT WSHR BLK 4.4-16×1.6
205 050-F00400 FLG NUT M4

PA
R
TS LIST

 ASSY PWR SPLY (APA-000)
ITEM NO. PART NO. DESCRIPTION NOTE
1 SHT-4904X ELEC BRKT
2 LCA-4001 ELEC BRKT
101 400-5457-91 SW REGU ATX/JVS
201 000-P00308-W M SCR PH W/FS M3×8
PA
R
TS LIST


 ASSY MAIN BD (APA-00)
ITEM NO. PART NO. DESCRIPTION NOTE
1 LCA-0001 WOODEN BASE MAIN
2 845-0001D-02 ASSY CASE LBJ L 512MB EXP
201 000-P00416-W M SCR PH W/FS M4×16
0
PA
R
TS LIST

 ASSY SUB ELEC (APA-0)
ITEM NO. PART NO. DESCRIPTION NOTE
1 APA-4151 WOODEN BASE SUB
2 421-9693-24 STICKER DC 24V
3 421-9693-12 STICKER DC 12V
101 400-5421-05024 SW REGU LCA50S-24
102 400-5421-05012 SW REGU LCA50S-12
103 280-6681 L-LOCK LT-320PCG
104 280-0419 HARNESS LUG
105 280-5277 CORD CLAMP 18
201 000-P00308-W M SCR PH W/FS M3×8
202 011-T03516 TAP SCR TH 3.5×16
203 011-T03512 TAP SCR TH 3.5×12
204 011-F00312 TAP SCR #1 FH 3×12
301 APA-60003 WH AC100V SUB ELEC
302 APA-60004 WH DC OUT SUB ELEC
PA
R
TS LIST


0 ASSY ELEC FRONT (APA-00)
ITEM NO. PART NO. DESCRIPTION NOTE
1 LCA-4051 WOODEN BASE SUB ELEC
101 838-14515-A05 SOUND AMP ANALOG IN
102 400-5421-05024 SW REGU LCA50S-24
103 280-6681 L-LOCK LT-320PCG
104 838-14551 DISTRIBUTION BD
105 280-0419 HARNESS LUG
201 000-P00308-W M SCR PH W/FS M3×8
202 011-T03516 TAP SCR TH 3.5×16
203 011-P00320 TAP SCR PH 3×20
301 LCA-60007 WH AC SUB ELEC SW REGU FOR AMP
302 APA-60039 WH DC SUB ELEC SW REGU FOR AMP

PA
R
TS LIST

ITEM NO. PART NO. DESCRIPTION NOTE
1 LCA-4201 WOODEN BASE XFMR
101 560-5523-V XFMR 100-120V 100V7.5A WB V
102 280-0419 HARNESS LUG
201 000-P00416-W M SCR PH W/FS M4×16
202 011-T03512 TAP SCR TH 3.5×12
 ASSY XFMR 00-0V (APA-00)
PA
R
TS LIST


 ASSY XFMR 0-0V (APA-0)
ITEM NO. PART NO. DESCRIPTION NOTE
1 LCA-4201 WOODEN BASE XFMR
101 560-5524-V XFMR 220-240V 100V7.5A WB V
102 280-0419 HARNESS LUG
201 000-P00416-W M SCR PH W/FS M4×16
202 011-T03512 TAP SCR TH 3.5×12

PA
R
TS LIST

 ASSY WIRE FRONT (APA-00-0)
This is comprised of the following wire harnesses. ASSY drawing is not available.
ITEM NO. PART NO. DESCRIPTION NOTE
101 601-0460 PLASTIC TIE BELT 100 MM
301 600-7009-2500 ASSY RGB CA D-SUB 15P 2500MM
302 600-7919-150 CBL AUD RCA TO MINI PLUG 150CM
303 APA-60041 WH AC BASE SERVICEMAN SW
304 APA-60001 WH AC100V FRONT CABINET
305 APA-60006 WH DC24V FRONT CABINET
306 APA-60007 WH DC12V FRONT CABINET
308 APA-60009 WH WOOFER FRONT CABINET
309 APA-60010 WH SPEAKER FRONT CABINET
310 APA-60011 WH VOLUME FRONT CABINET
311 APA-60036 WH LED FRONT CABINET
312 APA-60052 WH EARTH BASE CABINET
313 APA-60042 WH AC BASE XFMR OUT
PA
R
TS LIST
125
18
23 ASSY REAR CABINET (APA-3000) (D-1/2)
N
O
TE
: “
*”
s ig n sh ow s th e ac tu al d im en si on s al on g th e si de .
“*

(O
p p o si te s id e )

PA
R
TS LIST

 ASSY REAR CABINET (APA-000) (D-/)
ITEM NO. PART NO. DESCRIPTION NOTE
1 APA-3100 ASSY BASE CABINET REAR
2 APA-2100 CONTROL UNIT
3 APA-3200 ASSY PEDAL
4 APA-3300 ASSY LED REAR
5 APA-3400 SW UNIT
6 APA-3450 COUNTER UNIT
7 APA-4300 ASSY ELEC REAR
8 APA-3001X FOOT LID
9 APA-3002 REAR LID
10 APA-3003 WIRE COVER REAR
11 APA-3004 CONTROLLER CABLE BRKT
12 APA-3005 CONTROL PNL UPPER
13 APA-3006-01 CONTROL PNL UNDER ENG
14 APA-3007 CONTROL UNIT HOLDER
15 APA-3008 EDY COVER
16 APA-3010 STICKER CONTROL UNIT HOLDER
17 APA-3011 STICKER REAR SIDE L
18 APA-3012 STICKER REAR SIDE R
19 APA-3013 STICKER REAR SPEAKER UNDER L
20 APA-3014 STICKER REAR SPEAKER UNDER R
21 APA-3015 STICKER REAR SPEAKER UPPER L
22 APA-3016 STICKER REAR SPEAKER UPPER R
23 APA-3017 STICKER REAR CENTER
24 253-5366 CASH BOX
26 421-11416 STICKER CAUTION FORK
27 440-WS0002XEG STICKER W POWER OFF ENG
28 440-WS0165-EG STICKER W BD POWER OFF S ENG
29 440-WS0281-EG STICKER W POWER OFF DGT ENG
30 440-CS0323-EG STICKER C APA PEDAL ENG
31 APA-3018 FOOT LID SPONGE
101 509-6144 SW OBSA-45AM-R-1FLED-R-12V APA
201 030-000820-S HEX BLT W/S M8×20
202 060-F00800 FLT WSHR M8
203 050-F00400 FLG NUT M4
204 000-P00408-W M SCR PH W/FS M4×8
205 032-000425 WING BLT M4×25
206 068-441616-0B FLT WSHR BLK 4.4-16×1.6
207 060-S00400 SPR WSHR M4
208 000-T00408-0B M SCR TH BLK M4×8
209 000-P00412-W M SCR PH W/FS M4×12
210 FAS-290044 HEX SKT LH CAP SCR STN M4×16
211 FAS-290042 HEX SKT LH CAP SCR STN M4×12
212 280-6686-01 SP WSHR 4.5×16×4
213 000-F00410 M SCR FH M4×10
214 008-T00410-0B TMP PRF SCR TH BLK M4×10
PA
R
TS LIST


 ASSY BASE CABINET REAR (APA-00) (D-/)

PA
R
TS LIST

 ASSY BASE CABINET REAR (APA-00) (D-/)
ITEM NO. PART NO. DESCRIPTION NOTE
1 APA-3150 REAR CABINET
2 APA-3500 ASSY SPEAKER
3 APA-3102 CABLE HOLE LID
4 APA-3103 CCFL HOLDER REAR
5 APA-3104 SIDE WEATHER STRIP L
6 APA-3105 SIDE WEATHER STRIP R
7 105-5592 CHUTE PLATE SINGLE
8 APA-3108 SPEAKER NET
9 DP-1167 TNG LKG
10 LCA-2037 CCFL CAP
11 LCA-2041 CUSHION
12 VTF-1573 CCFL INV SHEET
13 VTF-1574 CCFL INV COVER
14 839-1176R01 CONN BD JVS
15 421-7501-02 STICKER 6.3V 0.15A
101 220-5237-93-04 ASSY C.C 2DR TAIWAN NT $10
220-5237-93-37 ASSY C.C 2DR SINGAPORE $1 Malaysia, Indonesia>
220-5237-93-09 ASSY C.C 2DR KOREA 100W
220-5237-93-05 ASSY C.C 2DR HONG KONG $10
220-5237-93-08 ASSY C.C 2DR AUSTRALIA $1
102 220-5793-1-A001 CLY LOCK MASTER W/O KEY A001
103 220-5794 CLY LOCK W/KEYS
104 390-6859-YE-V CCFL L=495 D=15 YE W/TUBE
105 838-14587 CCFL INV ELEVAM S-12647C-8M
106 280-5275-SR10 CORD CLAMP SR10
107 280-5277 CORD CLAMP 18
108 310-5029-F20 SUMITUBE F F 20MM
109 601-0460 PLASTIC TIE BELT 100 MM
201 000-P00408-W M SCR PH W/FS M4×8
202 050-F00400 FLG NUT M4
203 050-U00400 U NUT M4
204 012-P00308 TAP SCR #2 PH 3×8
205 000-P00310-W M SCR PH W/FS M3×10
206 000-P02610 M SCR PH M2.6×10
207 FAS-680011 FLT WSHR POLY 2.7-6×0.5
208 000-P00320-W M SCR PH W/FS M3×20
209 000-F00306 M SCR FH M3x6
301 APA-6002 ASSY WIRE REAR
302 APA-60018 WH DC24V REAR CABINET
303 APA-60019 WH DC12V REAR CABINET
304 APA-60020 WH DC5V REAR CABINET
305 APA-60029 WH PEDAL REAR CABINET
306 APA-60033 WH LED REAR CABINET
307 600-7368-02 WH C.C DOOR SINGLE JAMMA COLOR
308 APA-60038 WH FREQ
309 600-7141-91-050 CABLE JVS TYPE A-B 050CM
310 APA-60034 WH CONTROLLER REAR CABINET
PA
R
TS LIST


 REAR CABINET (APA-0) (D-/)
0
PA
R
TS LIST

 REAR CABINET (APA-0) (D-/)
ITEM NO. PART NO. DESCRIPTION NOTE
1 APA-3151 REAR CABINET BLANK
101 601-10905 CASTER D51H66 FREE ST
102 601-11546 LEG ADJUSTER BOLT M16×60 DISGO
201 050-H01600 HEX NUT M16
202 030-000616-S HEX BLT W/S M6×16
203 060-F00600 FLT WSHR M6
PA
R
TS LIST


 ASSY SPEAKER (APA-00)
ITEM NO. PART NO. DESCRIPTION NOTE
1 APA-3501 SPEAKER BRKT
101 130-5260 SPKR BOX 6OHM 15/40W W/SHLD
102 280-5275-SR10 CORD CLAMP SR10
201 000-P00408-W M SCR PH W/FS M4×8

PA
R
TS LIST

 ASSY WIRE REAR (APA-00)
This is comprised of the following wire harnesses. ASSY drawing is not available.
ITEM NO. PART NO. DESCRIPTION NOTE
101 601-0460 PLASTIC TIE BELT 100 MM
301 APA-60021 WH SPEAKER REAR CABINET
302 APA-60022 WH START & SWUNIT REAR CABINET
303 APA-60030 WH LAMP REAR CABINET
304 APA-60032 WH COIN & METER REAR CABINET
PA
R
TS LIST


 ASSY PEDAL (APA-00) (D-/)

PA
R
TS LIST

 ASSY PEDAL (APA-00) (D-/)
ITEM NO. PART NO. DESCRIPTION NOTE
1 APA-3201 PEDAL BASE
2 APA-3202 PEDAL
3 APA-3203 PEDAL COVER CENTER BASE
5 APA-3205 PEDAL COVER
6 APA-3206 PEDAL SIDE LID
7 APA-3207 SIDE SASH L
8 APA-3208 SIDE SASH R
9 APA-3209 COM SPRING
11 VCT-1205 SPRING COVER
12 APA-3217X SHADE PLATE
13 VCT-1207X SENSOR BRKT
14 VCT-1209 STOPPER RUBBER
15 VCT-1210 RUBBER CUSHION
16 VCT-1211X RUBBER CASE
17 APA-3216 FOOTPRINT PLATE
21 APA-3214 PEDAL PLATE L
22 APA-3215 PEDAL PLATE R
101 370-5173-01 PHOTO SENSOR OMT-15DJST-YL
102 280-5275-SR10 CORD CLAMP SR10
103 280-5277 CORD CLAMP 18
104 280-6622-30030 SPACER TUBE
201 050-F00400 FLG NUT M4
202 031-0S0412 CRG BLT STN M4×12
203 000-T00408-0C M SCR TH CRM M4×8
204 000-T00408-0B M SCR TH BLK M4×8
205 FAS-290057 HEX SKT LH CAP SCR STN M5×8
206 000-F00512 M SCR FH M5×12
207 000-P00312-W M SCR PH W/FS M3×12
208 250-5421 FLT WSHR 3.5-12 T=1.0
209 031-0S0416 CRG BLT STN M4×16
301 APA-60031 WH FOOT PEDAL
PA
R
TS LIST


 ASSY LED REAR (APA-00)
ITEM NO. PART NO. DESCRIPTION NOTE
1 APA-3301 LED BASE REAR
101 838-14731 RED LED BD APA
102 280-5275-SR10 CORD CLAMP SR10
201 000-P00320-W M SCR PH W/FS M3×20

PA
R
TS LIST

0 SW UNIT (APA-00)
ITEM NO. PART NO. DESCRIPTION NOTE
1 APA-3401 SW UNIT BRKT
2 421-12043 STICKER SW PANEL
101 838-14548-01 SW & C VOL BD
201 000-P00308-W M SCR PH W/FS M3×8
PA
R
TS LIST


 COUNTER UNIT (APA-0)
ITEM NO. PART NO. DESCRIPTION NOTE
1 APA-3451 COUNTER BRKT
2 TBA-1509 COUNTER LID
3 421-9168-01 STICKER COIN METER
101 220-5798-01 MAG CNTR 4P MZ674-DC5V-D41 JC
102 601-6231-B010 EDGING NEW TYPE L=10MM
103 601-6231-B010 EDGING NEW TYPE L=30MM
104 280-5275-SR10 CORD CLAMP SR10
201 000-P00308-W M SCR PH W/FS M3×8

PA
R
TS LIST

 CONTROL UNIT (APA-00) (D-/)
PA
R
TS LIST


ITEM NO. PART NO. DESCRIPTION NOTE
1 APA-2130 SENSOR UNIT (OMJ-GZH200-W)
2 APA-2101 COVER LEFT
3 APA-2102 COVER RIGHT
4 APA-2103 TRIGGER
5 APA-2104 SIGHT
6 APA-2105 STICKER CTRL SIDE
7 APA-2106 CORD FRAME COVER
8 APA-2107 CORD CLAMP
9 APA-2108 CORD FRAME
10 APA-2109 SOLENOID FRAME
11 APA-2110 SLIDE FRAME
12 APA-2111 SOLENOID DAMPER
13 APA-2112 SOLENOID SPRING
14 APA-2113 SOLENOID SHAFT
15 APA-2114 SOLENOID WSHR
16 APA-2115 WEIGHT
17 APA-2116 DAMPER COLLAR
18 APA-2117 WEIGHT SPRING
19 APA-2118 WEIGHT WSHR
20 APA-2119 SLIDE BASE UPPER
21 APA-2123 BUSH
22 APA-2124 PLUG CUSHION
23 APA-2120 SLIDE BASE LOWER
24 CTF-2123 TRIGGER SPRING
101 509-5080 SW MICRO TYPE (SS-5GL2)
102 310-5029-D20 SUMITUBE F D 20MM
103 124-5101 SOLENOID DC24V
104 280-5275-SR10 CORD CLAMP SR10
201 000-P00408-W M SCR PH W/FS M4×8
202 FAS-000188 M SCR PH W/SMALL FS BLK M4×8
203 FAS-000100 M SCR PH W/SMALL FS BLK M3×12
204 FAS-000099 M SCR PH W/SMALL FS BLK M3×10
205 000-P00308-S M SCR PH W/S M3×8
206 000-F00308-0B M SCR FH BLK M3×8
207 065-E00200 E RING 2MM
301 APA-60035 WH CONTROLLER
 CONTROL UNIT (APA-00) (D-/)
0
PA
R
TS LIST

 ASSY ELEC REAR (APA-00)
ITEM NO. PART NO. DESCRIPTION NOTE
1 APA-4301 ELEC BASE REAR
2 837-14572 I/O CONTROL BD 3 FOR JVS COM
3 839-1243-01 FUSE BD APA
101 838-14465R03 IC BD G.SENSE 1P(OMC-GZH200-H)
102 280-5277 CORD CLAMP 18
201 011-P00320 TAP SCR PH 3×20
202 011-F00312 TAP SCR #1 FH 3×12
301 APA-60023 WH DC24V REAR ELEC
302 APA-60024 WH DC12V REAR ELEC
303 APA-60025 WH DC5V REAR ELEC
304 APA-60026 WH LAMP REAR ELEC
305 APA-60027 WH I/O REAR ELEC
306 APA-60028 WH LED REAR ELEC
PA
R
TS LIST


 ASSY TUBE (APA-000)
NOTES:
1) Attach (307) with TYPE-B terminal facing (1).
2) Attach (308) with round terminal facing (1).
ITEM NO. PART NO. DESCRIPTION NOTE
1 APA-0101 TUBE BRKT
101 310-5050-220050 FLEX TUBE 22-0050CM
102 310-5053-22 CONN L 22
201 050-H00400 HEX NUT M4
202 060-S00400 SPR WSHR M4
203 060-F00400 FLT WSHR M4
301 APA-60012 WH DC24V TUBE
302 APA-60013 WH DC12V TUBE
303 APA-60014 WH DC5V TUBE
304 APA-60015 WH SPEAKER TUBE
305 APA-60016 WH VOLUME TUBE
306 APA-60017 WH LED TUBE
307 600-7141-91-150 CABLE JVS TYPE A-B 150CM
308 APA-60053 WH EARTH TUBE

W
IR
E C
O
LO
R
C
O
D
E TA
B
LE

WIRE COLOR CODE TABLE
The DC power wire color for this product is different from previous SEGA titles.
Working from the previous wire colors will create a high risk of fire.
The color codes for the wires used in the diagrams in the following chapter are as follows.
A PINK
B SKY BLUE
C BROWN
D PURPLE
E LIGHT GREEN
Wires other than those of any of the above 5 single colors will be displayed by 2 alphanumeric characters.
1 RED
2 BLUE
3 YELLOW
4 GREEN
5 WHITE
7 ORANGE
8 BLACK
9 GRAY
If the right-hand side numeral of the code is 0, then the wire will be of a single color shown by the left-hand side
numeral (see the above).
Note 1: If the right-hand side numeral is not 0, that particular wire has a spiral color code. The left-hand side
character shows the base color and the right-hand side one, the spiral color.
Note 2: The character following the wire color code indicates the size of the wire.
U: AWG16
K: AWG18
L: AWG20
None: AWG22
RED WHITE
51………WHITE/RED
143
W
IR
IN
G
D
IA
G
R
A
M
20
WIRING DIAGRAM (D-1/3)20
144
W
IR
IN
G
D
IA
G
R
A
M
20
(D-2/3)
145
W
IR
IN
G
D
IA
G
R
A
M
20
(D-3/3)

PDF Document reader online

This website is focused on providing document in readable format, online without need to install any type of software on your computer. If you are using thin client, or are not allowed to install document reader of particular type, this application may come in hand for you. Simply upload your document, and Docureader.top will transform it into readable format in a few seconds. Why choose Docureader.top?

  1. Unlimited sharing - you can upload document of any size. If we are able to convert it into readable format, you have it here - saved for later or immediate reading
  2. Cross-platform - no compromised when reading your document. We support most of modern browers without the need of installing any of external plugins. If your device can oper a browser - then you can read any document on it
  3. Simple uploading - no need to register. Just enter your email, title of document and select the file, we do the rest. Once the document is ready for you, you will receive automatic email from us.

Previous 10

Next 10